Difference between revisions of "Terraform"

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(Use Alt terraforming for simplest building placement since left mouse now requires turning on a setting)
(Formated, moved pics and text around, added info about tera-block, replaced some outdated stuff.)
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All [[Unit_classes#Constructor|construction units]], [[Commander]]s and [[Caretaker]]s can modify the terrain in Zero-K. '''Terraforming''' costs [[Energy]], [[Metal]] and time.
 +
 
http://licho.eu/alba/terraform/intro.png <div style="float:right;">__TOC__</div>
 
http://licho.eu/alba/terraform/intro.png <div style="float:right;">__TOC__</div>
 
All construction units and Nano Turrets can modify the terrain in Zero-K. '''Terraforming''' costs energy, metal and time.
 
  
 
== Terraform Types ==
 
== Terraform Types ==
 
The simplest way to use terraform is to '''Alt''' while placing a structure and adjust the height of the structure by scrolling with the mouse wheel.
 
 
See [[Structure Placement]] for more information on structure terraforming.
 
 
Structure terrforming controls can be changed in the menu: Settings > Interface > Building placement.
 
 
[[File:terraform_structure.gif]]
 
 
  
 
There are also 5 terraform commands found under the 'Special' tab in the menu:
 
There are also 5 terraform commands found under the 'Special' tab in the menu:
  
[[File:Terraform_buttons.png]]
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* https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/ramp.png — Ramp
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* https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/level.png — Level
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* https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/raise.png — Raise
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* https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/smooth.png — Smooth
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* https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/restore.png — Restore
  
* Ramp
 
* Level
 
* Raise
 
* Smooth
 
* Restore
 
  
Note: ''Right Click'' at any time during the terraform will cancel the command (so will mousewheel movement, that's a bug though).
+
Note: {{Key press|Right Click}} at any time during the terraform will cancel the command.
  
 
== Interface: Lasso Selection ==  
 
== Interface: Lasso Selection ==  
  
Level, Raise, Smooth and Restore have the same interface for selecting the effected area. They differ in what they do to the terrain.
+
'''Level''', '''Raise''', '''Smooth''' and '''Restore''' have the same interface for selecting the effected area. They differ in what they do to the terrain.
  
 
https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/level.png https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/raise.png https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/smooth.png https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/restore.png
 
https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/level.png https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/raise.png https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/smooth.png https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/restore.png
  
''Left click'' on the ground and hold the mouse to start drawing a line.  Drawing the area selects the area to be terraformed. If the end of the line is close to the start when the left mouse button is released the area inside the loop will be terraformed (like lasso selection), if the ends are far away the drawn line will be terraformed (good for making walls).
+
{{Key press|Left click}} on the ground and hold the mouse to start drawing a line.  Drawing the area selects the area to be terraformed. If the end of the line is close to the start when the left mouse button is released the area inside the loop will be terraformed (like lasso selection), if the ends are far away the drawn line will be terraformed (good for making walls).
  
 
http://licho.eu/alba/terraform/lasso.jpg
 
http://licho.eu/alba/terraform/lasso.jpg
  
If you are using Smooth or Restore the command will be given when you release the mouse. If you are using Level or Raise you will have to chose either which height to level to or how much to raise the land. This is done by moving the mouse up/down then clicking when it looks like it is at the desired height.
+
If you are using '''Smooth''' or '''Restore''' the command will be given when you release the mouse. If you are using '''Level''' or '''Raise''' you will have to chose either which height to level to or how much to raise the land. This is done by moving the mouse up/down then clicking when it looks like it is at the desired height.
  
 
http://licho.eu/alba/terraform/setheight.jpg
 
http://licho.eu/alba/terraform/setheight.jpg
Line 42: Line 32:
 
== Effects of Terraform and Modifiers ==
 
== Effects of Terraform and Modifiers ==
  
Here are the effects of Level, Raise, Smooth and Restore. The modifiers ''Alt'' and ''Ctrl'' can be held during the Height Choosing phase of the Level and Raise commands for more height choosing control.
+
Here are the effects of '''Level''', '''Raise''', '''Smooth''' and '''Restore'''. The modifiers {{Key press|Alt}} and {{Key press|Ctrl}} can be held during the Height Choosing phase of the '''Level''' and '''Raise''' commands for more height choosing control.
  
 
=== Level ===
 
=== Level ===
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'''Level''' will move the terrain in the area to exactly the same height, the result terrain will be flat. For example a hill could be flattened.
 
'''Level''' will move the terrain in the area to exactly the same height, the result terrain will be flat. For example a hill could be flattened.
  
Hold ''Alt'' to snap to either the starting height, just below water level (so that ships can't pass) or the level just below water level that land units cannot pass (23 deep).
+
* Hold {{Key press|Alt}} to snap to either the starting height, just below water level (so that ships can't pass) or the level just below water level that land units cannot pass (23 deep).
  
Hold ''Ctrl'' and move the mouse to select the height to be levelled to from terrain by mousing over the terrain.
+
* Hold {{Key press|Ctrl}} and move the mouse to select the height to be levelled to from terrain by mousing over the terrain.
  
Tap ''Space'' to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Can be toggled during lasso stage.
+
* Tap {{Key press|Space}} to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Can be toggled during Lasso stage.
  
 
=== Raise ===
 
=== Raise ===
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'''Raise''' raises or lowers the terrain in the area by the same amount, the relative height of the terrain within the area is not changed.
 
'''Raise''' raises or lowers the terrain in the area by the same amount, the relative height of the terrain within the area is not changed.
  
Hold ''Alt'' to snap to heights by steps of 15. A 15 high (or deep) wall (or trench) will be impassable to vehicles but passable to bots. A 18 high wall will be impassable to most common bots. A 30 high wall will be impassable to everything except spiders.
+
* Hold {{Key press|Alt}} to snap to heights by steps of 15. A 15 high (or deep) wall (or trench) will be impassable to vehicles but passable to bots. A 18 high wall will be impassable to most common bots. A 30 high wall will be impassable to everything except spiders.
  
Press ''Ctrl'' to reset the height to 0.
+
* Press {{Key press|Ctrl}} to reset the height to 0.
  
 
=== Smooth ===
 
=== Smooth ===
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'''Restore''' reverts the height of the terrain to what it was at the start of the game.
 
'''Restore''' reverts the height of the terrain to what it was at the start of the game.
  
Tap ''Space'' to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Toggle during lasso stage.
+
* Tap {{Key press|Space}} to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Toggle during Lasso stage.
  
== "Advanced" Area Selection ==
+
== Advanced Area Selection ==
  
For easier terraforming, alt and/or ctrl can be used to modify the way the lasso command is given.
+
For easier terraforming, {{Key press|Alt}} and/or {{Key press|Ctrl}} can be used to modify the way the lasso command is given.
  
Hold ''Alt'' while clicking to terraform a rectangular area.
+
* Hold {{Key press|Alt}} while clicking to terraform a rectangular area.
  
 
http://licho.eu/alba/terraform/square.jpg
 
http://licho.eu/alba/terraform/square.jpg
  
Hold ''Alt'' and click on a building or unit to create a wall around that unit.
+
* Hold {{Key press|Alt}} and click on a building or unit to create a wall around that unit.
  
 
http://licho.eu/alba/terraform/autowall.sized.jpg
 
http://licho.eu/alba/terraform/autowall.sized.jpg
  
Hold ''Alt'' + ''Ctrl'' while clicking to create a hollow rectangle of terraform.
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* Hold {{Key press|Alt}} + {{Key press|Ctrl}} while clicking to create a hollow rectangle of terraform.
  
 
http://licho.eu/alba/terraform/ring.sized.jpg
 
http://licho.eu/alba/terraform/ring.sized.jpg
  
Hold ''Ctrl'' at any time during line drawing to create a straight section of line. Straight and non-straight lines can be mixed by pressing and releasing Ctrl.
+
* Hold {{Key press|Ctrl}} at any time during line drawing to create a straight section of line. Straight and non-straight lines can be mixed by pressing and releasing {{Key press|Ctrl}}.
  
 
http://licho.eu/alba/terraform/loopy.sized.jpg
 
http://licho.eu/alba/terraform/loopy.sized.jpg
  
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== Terraforming Under Buildings In One Click ==
 +
 +
The default option of terraforming the ground under buildings is to press the {{Key press|B}} key after choosing the structure, changing the height of the project with {{Key press|C}} and {{Key press|V}} afterwards. By far the simplest way to use this kind of terraforming is to press {{Key press|Alt}} key while placing a structure and adjust the height of the structure by scrolling with the mouse wheel, but this option should first be enabled in the settings.
 +
 +
[[File:terraform_structure.gif]]
 +
 +
Structure terrforming controls can be changed in the menu: <code>Settings > Interface > Building placement</code>. Tick the <code>Alt mouse wheel to set height</code> to enable the easier construction option.
 +
 +
See [[Structure Placement]] for more information on structure terraforming.
 
== Ramp ==
 
== Ramp ==
  
 
The ramp command interface is different from that of the other terraform commands.
 
The ramp command interface is different from that of the other terraform commands.
  
First select the Ramp command from the command menu.
+
First select the '''Ramp''' command from the command menu.
  
 
https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/ramp.png
 
https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/ramp.png
Line 112: Line 111:
  
 
In short:
 
In short:
* ''Left Click'' the start of the ramp
+
* {{Key press|Left Click}} the start of the ramp
* ''Left Click'' the end of the ramp
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* {{Key press|Left Click}} the end of the ramp
* ''Left Click'' again
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* {{Key press|Left Click}} again
  
 
==== Advanced Ramp ====
 
==== Advanced Ramp ====
 
Using the full ramp interface you can make a ramp between any 2 arbitrary points above or below the terrain and chose the width of this ramp.
 
Using the full ramp interface you can make a ramp between any 2 arbitrary points above or below the terrain and chose the width of this ramp.
  
''Left Click'' on the ground to set the start of the ramp. '''If''' you want to choose the height of the start of the ramp hold the click and move the mouse up or down. A little green line will appear out of the ground to indicate the height. The default height is the ground height, release the mouse to select the height.
+
{{Key press|Left Click}} on the ground to set the start of the ramp. '''If''' you want to choose the height of the start of the ramp hold the click and move the mouse up or down. A little green line will appear out of the ground to indicate the height. The default height is the ground height, release the mouse to select the height.
  
Hold '''Alt''' when choosing the start height to snap to the original ground height or just below water level(helpful for getting hovers out of the water).
+
* Hold {{Key press|Alt}} when choosing the start height to snap to the original ground height or just below water level(helpful for getting hovers out of the water).
  
 
<img src="http://licho.eu/alba/terraform/ramp1.sized.jpg" width="480"/>
 
<img src="http://licho.eu/alba/terraform/ramp1.sized.jpg" width="480"/>
  
Then ''Left Click'' on the ground to set the end of the ramp. As with the start of the ramp, you can hold the mouse and move to choose the height.  
+
* {{Key press|Left Click}} on the ground to set the end of the ramp. As with the start of the ramp, you can hold the mouse and move to choose the height.  
  
Hold '''Alt''' when choosing the end height to snap the gradient of the ramp to either upwards bot pathable, upwards vehicle pathable, flat, downwards vehicle pathable, downwards  bot pathable, the original ground height or just below water level .
+
* Hold {{Key press|Alt}} when choosing the end height to snap the gradient of the ramp to either upwards bot pathable, upwards vehicle pathable, flat, downwards vehicle pathable, downwards  bot pathable, the original ground height or just below water level.
  
 
<img src="http://licho.eu/alba/terraform/ramp2.sized.jpg" width="480"/>
 
<img src="http://licho.eu/alba/terraform/ramp2.sized.jpg" width="480"/>
  
Move the mouse up/down (not held down) and click to set the width of the ramp. Then ''Left Click'' to build it.
+
* Move the mouse up/down (not held down) and click to set the width of the ramp. Then {{Key press|Left Click}} to build it.
  
 
<img src="http://licho.eu/alba/terraform/ramp3.sized.jpg" width="480"/>
 
<img src="http://licho.eu/alba/terraform/ramp3.sized.jpg" width="480"/>
  
The ramp colour indicates whether all units will be able to use it, if vehicles/tanks will not be able to use it and if only Spiders can use it.
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The ramp colour indicates whether all units will be able to use it, if vehicles/tanks will not be able to use it and if only spiders can use it.
  
 
<img src="http://licho.eu/alba/terraform/ramp_green.jpg" width="240"/><img src="http://licho.eu/alba/terraform/ramp_yellow.jpg" width="240"/><img src="http://licho.eu/alba/terraform/ramp_red.jpg" width="240"/>
 
<img src="http://licho.eu/alba/terraform/ramp_green.jpg" width="240"/><img src="http://licho.eu/alba/terraform/ramp_yellow.jpg" width="240"/><img src="http://licho.eu/alba/terraform/ramp_red.jpg" width="240"/>
  
Optional: Tap ''Space'' to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Can be toggled at any stage during the ramp command.
+
Optional: Tap {{Key press|Space}} to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Can be toggled at any stage during the ramp command.
  
 
== Cost ==
 
== Cost ==
  
Terraform by default costs 1 metal, energy and build power to raise or lower 1 heightmap grid, each vertex of the blue grid maps onto a point on the heightmap grid. Due to the sloped sides it will be costly to make a very high spire. Equal volumes of terraform will have the same cost regardless of shape. Cost can be changed with the "terraform cost multiplier" ModOption.
+
Terraform by default costs 1 metal, energy and build power to raise or lower 1 heightmap grid, each vertex of the blue grid maps onto a point on the heightmap grid. Due to the sloped sides it will be costly to make a very high spire. Equal volumes of terraform will have the same cost regardless of shape. Cost can be changed with the "terraform cost multiplier" [[Setting_Up_a_Game#Advanced_Options|ModOption]].
  
 
As a general guideline, assuming the base value for terraforming cost, creating a 15 deep wall (or trench) will cost roughly 19 resources per 'segment'.
 
As a general guideline, assuming the base value for terraforming cost, creating a 15 deep wall (or trench) will cost roughly 19 resources per 'segment'.
  
Building a "skydust" (i.e. Stardust on a pillar) costs about 50 resources for a 50 height pillar, or 85 resources for 100 height.
+
Building a "skydust" (i.e. [[Stardust]] on a pillar) costs about 50 resources for a 50 height pillar, or 85 resources for 100 height.
 +
 
 +
== Terafform blocking ==
  
== Tips ==
+
By placing troops or structures near the terafforming projects of your opponent you can deny their construction indefinitely. Use this to stop the enemy from building mountain ranges in your backyard or to defend your own creations from being deconstructed by enemy builders.
  
You can protect non-combat structures not sensitive to terrain such as cloak/shield generators, [[Caretaker|nanoturrets]], [[Gunship Plant]]s and [[Missile Silo]]s with walls or holes.
+
[[Image:Tera_block.png]]
  
Buildings cannot be moved vertically. If you want to put a Fusion in a hole for safety the hole will have to be built before the Fusion.
+
== Tips ==
  
Because buildings cannot move vertically they can be used to stop walls being terraformed by the enemy.
+
You can protect non-combat structures not sensitive to terrain such as [[Cornea|cloak]]/[[Aegis|shield generators]], [[Caretaker|nanoturrets]], [[Gunship Plant]]s and [[Missile Silo]]s with walls or holes.
  
http://licho.eu/alba/terraform/cappedwall.sized.jpg
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Buildings cannot be moved vertically once placed. If you want to put a [[Fusion Reactor|Fusion]] in a hole for safety the hole will have to be built before the Fusion.  
  
[[Big Bertha]]s, [[Crab]]s and [[Ogre]]s are very good at knocking down walls.
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[[Big Bertha]]s, [[Crab]]s and [[Ogre]]s are very good at knocking down walls. [[Quake]] missiles are the ultimate solution against landscape designers.
  
 
http://licho.eu/alba/terraform/crabesmooth.sized.jpg
 
http://licho.eu/alba/terraform/crabesmooth.sized.jpg
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[[Lobster|Lobsters]] can throw units over low walls.
 
[[Lobster|Lobsters]] can throw units over low walls.
  
Terraform ramp can be used with [[Newton]]s to fire units at the enemy!
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Terraform ramp can be used with [[Newton]]s [[Newton_Firezones|to fire units at the enemy]]!
  
 
http://licho.eu/alba/terraform/newtonramp.sized.jpg
 
http://licho.eu/alba/terraform/newtonramp.sized.jpg
  
To set hotkeys for terraform commands, navigate into the game menu and look under hotkeys for ''Levelground, Raiseground, Rampground, Smoothground'' and ''Restoreground.''
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To set hotkeys for terraform commands, navigate into the game menu and look under hotkeys for <code>Levelground</code>, <code>Raiseground</code>, <code>Rampground</code>, <code>Smoothground</code> and <code>Restoreground</code>.
  
 
{{Navbox manual}}
 
{{Navbox manual}}

Revision as of 04:24, 10 November 2020

All construction units, Commanders and Caretakers can modify the terrain in Zero-K. Terraforming costs Energy, Metal and time.

intro.png

Terraform Types

There are also 5 terraform commands found under the 'Special' tab in the menu:

  • ramp.png — Ramp
  • level.png — Level
  • raise.png — Raise
  • smooth.png — Smooth
  • restore.png — Restore


Note: Right Click at any time during the terraform will cancel the command.

Interface: Lasso Selection

Level, Raise, Smooth and Restore have the same interface for selecting the effected area. They differ in what they do to the terrain.

level.png raise.png smooth.png restore.png

Left click on the ground and hold the mouse to start drawing a line. Drawing the area selects the area to be terraformed. If the end of the line is close to the start when the left mouse button is released the area inside the loop will be terraformed (like lasso selection), if the ends are far away the drawn line will be terraformed (good for making walls).

lasso.jpg

If you are using Smooth or Restore the command will be given when you release the mouse. If you are using Level or Raise you will have to chose either which height to level to or how much to raise the land. This is done by moving the mouse up/down then clicking when it looks like it is at the desired height.

setheight.jpg

Effects of Terraform and Modifiers

Here are the effects of Level, Raise, Smooth and Restore. The modifiers Alt and Ctrl can be held during the Height Choosing phase of the Level and Raise commands for more height choosing control.

Level

level.sized.jpg

Level will move the terrain in the area to exactly the same height, the result terrain will be flat. For example a hill could be flattened.

  • Hold Alt to snap to either the starting height, just below water level (so that ships can't pass) or the level just below water level that land units cannot pass (23 deep).
  • Hold Ctrl and move the mouse to select the height to be levelled to from terrain by mousing over the terrain.
  • Tap Space to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Can be toggled during Lasso stage.

Raise

raise.sized.jpg

Raise raises or lowers the terrain in the area by the same amount, the relative height of the terrain within the area is not changed.

  • Hold Alt to snap to heights by steps of 15. A 15 high (or deep) wall (or trench) will be impassable to vehicles but passable to bots. A 18 high wall will be impassable to most common bots. A 30 high wall will be impassable to everything except spiders.
  • Press Ctrl to reset the height to 0.

Smooth

Smooth smooths the terrain, cliffs become less sharp.

Restore

Restore reverts the height of the terrain to what it was at the start of the game.

  • Tap Space to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Toggle during Lasso stage.

Advanced Area Selection

For easier terraforming, Alt and/or Ctrl can be used to modify the way the lasso command is given.

  • Hold Alt while clicking to terraform a rectangular area.

square.jpg

  • Hold Alt and click on a building or unit to create a wall around that unit.

autowall.sized.jpg

  • Hold Alt + Ctrl while clicking to create a hollow rectangle of terraform.

ring.sized.jpg

  • Hold Ctrl at any time during line drawing to create a straight section of line. Straight and non-straight lines can be mixed by pressing and releasing Ctrl.

loopy.sized.jpg

Terraforming Under Buildings In One Click

The default option of terraforming the ground under buildings is to press the B key after choosing the structure, changing the height of the project with C and V afterwards. By far the simplest way to use this kind of terraforming is to press Alt key while placing a structure and adjust the height of the structure by scrolling with the mouse wheel, but this option should first be enabled in the settings.

Terraform structure.gif

Structure terrforming controls can be changed in the menu: Settings > Interface > Building placement. Tick the Alt mouse wheel to set height to enable the easier construction option.

See Structure Placement for more information on structure terraforming.

Ramp

The ramp command interface is different from that of the other terraform commands.

First select the Ramp command from the command menu.

ramp.png

Simple Ramp

This is a simple way to make a ramp between 2 points on the ground. It uses exactly the same interface as advanced ramp but it can be unclear how to make a simple ramp just from the explanation of the full features of advanced ramp.

In short:

  • Left Click the start of the ramp
  • Left Click the end of the ramp
  • Left Click again

Advanced Ramp

Using the full ramp interface you can make a ramp between any 2 arbitrary points above or below the terrain and chose the width of this ramp.

Left Click on the ground to set the start of the ramp. If you want to choose the height of the start of the ramp hold the click and move the mouse up or down. A little green line will appear out of the ground to indicate the height. The default height is the ground height, release the mouse to select the height.

  • Hold Alt when choosing the start height to snap to the original ground height or just below water level(helpful for getting hovers out of the water).

  • Left Click on the ground to set the end of the ramp. As with the start of the ramp, you can hold the mouse and move to choose the height.
  • Hold Alt when choosing the end height to snap the gradient of the ramp to either upwards bot pathable, upwards vehicle pathable, flat, downwards vehicle pathable, downwards bot pathable, the original ground height or just below water level.

  • Move the mouse up/down (not held down) and click to set the width of the ramp. Then Left Click to build it.

The ramp colour indicates whether all units will be able to use it, if vehicles/tanks will not be able to use it and if only spiders can use it.

Optional: Tap Space to cycle through only raise or only level. This limits the terraform to either take away or add terrain instead of a mix of both. Can be toggled at any stage during the ramp command.

Cost

Terraform by default costs 1 metal, energy and build power to raise or lower 1 heightmap grid, each vertex of the blue grid maps onto a point on the heightmap grid. Due to the sloped sides it will be costly to make a very high spire. Equal volumes of terraform will have the same cost regardless of shape. Cost can be changed with the "terraform cost multiplier" ModOption.

As a general guideline, assuming the base value for terraforming cost, creating a 15 deep wall (or trench) will cost roughly 19 resources per 'segment'.

Building a "skydust" (i.e. Stardust on a pillar) costs about 50 resources for a 50 height pillar, or 85 resources for 100 height.

Terafform blocking

By placing troops or structures near the terafforming projects of your opponent you can deny their construction indefinitely. Use this to stop the enemy from building mountain ranges in your backyard or to defend your own creations from being deconstructed by enemy builders.

Tera block.png

Tips

You can protect non-combat structures not sensitive to terrain such as cloak/shield generators, nanoturrets, Gunship Plants and Missile Silos with walls or holes.

Buildings cannot be moved vertically once placed. If you want to put a Fusion in a hole for safety the hole will have to be built before the Fusion.

Big Berthas, Crabs and Ogres are very good at knocking down walls. Quake missiles are the ultimate solution against landscape designers.

crabesmooth.sized.jpg

You can use terraforming to make a trench or wall underwater to stop amphibious bots.

Lobsters can throw units over low walls.

Terraform ramp can be used with Newtons to fire units at the enemy!

newtonramp.sized.jpg

To set hotkeys for terraform commands, navigate into the game menu and look under hotkeys for Levelground, Raiseground, Rampground, Smoothground and Restoreground.