Difference between revisions of "Gauss"
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}}==Description== | }}==Description== | ||
− | The Gauss is a compact, | + | The Gauss is a compact, resilient turret with a medium-range gauss cannon. When popped down, it receives a quarter of incoming damage as well as small amount of health regeneration. It can also attack underwater targets. |
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+ | ==Tactics and Strategy== | ||
+ | Gauss has a similar role to Stinger, aka, it excels at exerting control over an area and generally putting a stop to enemy assaults. Its not quite as effective as Stinger in this role, but its dramatic damage reduction when closed tends to make it the superior option when enemy artillery is making itself a problem. | ||
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+ | Gauss also has piercing shots and a greater fire rate, both of which make it significantly less vulnerable to swarms than Stinger. Its still not a riot turret though, and if the enemy has a significant raider presence you should consider supporting your Gauss with an anti-swarm turret. Faraday tends to be a good option because, like Gauss, it is armored and therefore artillery-resistant when not firing. | ||
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+ | Gauss has a second life in the sea: it can shot underwater targets as well, and therefore can serve as a heavier turret option for sea than Urchin, as well as an artillery-resistant option. | ||
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+ | There is a problem however: Gauss cannot be built on sea by default. You will have to place your sea Gauss in a convenient beach or island. Depending on depth and on how much you want the turret, terraforming a small earth pillar out of the sea may be viable. The upside is that since your sea Gauss will always be on solid ground, it will never be vulnerable to exclusively aquatic weapons, which makes it much harder for many waterborne units to take them out. | ||
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Revision as of 15:33, 11 November 2020
The Gauss is a hardened artillery gauss turret designed to be difficult to dislodge with artillery.
Gauss (turretgauss) | |||||||||||||||||||
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Gauss Turret, 10 health/s when closed | |||||||||||||||||||
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Stats | |||||||||||||||||||
Cost | 400 | ||||||||||||||||||
Hit Points | 3000 | ||||||||||||||||||
Vision Radius (elmo) | 664 | ||||||||||||||||||
Abilities | |||||||||||||||||||
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Weapons | |||||||||||||||||||
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Description
The Gauss is a compact, resilient turret with a medium-range gauss cannon. When popped down, it receives a quarter of incoming damage as well as small amount of health regeneration. It can also attack underwater targets.
Tactics and Strategy
Gauss has a similar role to Stinger, aka, it excels at exerting control over an area and generally putting a stop to enemy assaults. Its not quite as effective as Stinger in this role, but its dramatic damage reduction when closed tends to make it the superior option when enemy artillery is making itself a problem.
Gauss also has piercing shots and a greater fire rate, both of which make it significantly less vulnerable to swarms than Stinger. Its still not a riot turret though, and if the enemy has a significant raider presence you should consider supporting your Gauss with an anti-swarm turret. Faraday tends to be a good option because, like Gauss, it is armored and therefore artillery-resistant when not firing.
Gauss has a second life in the sea: it can shot underwater targets as well, and therefore can serve as a heavier turret option for sea than Urchin, as well as an artillery-resistant option.
There is a problem however: Gauss cannot be built on sea by default. You will have to place your sea Gauss in a convenient beach or island. Depending on depth and on how much you want the turret, terraforming a small earth pillar out of the sea may be viable. The upside is that since your sea Gauss will always be on solid ground, it will never be vulnerable to exclusively aquatic weapons, which makes it much harder for many waterborne units to take them out.