Difference between revisions of "Antinuke"
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The {{PAGENAME}} can intercept only strategic nukes (as in [[Trinity]]) and not tactical nukes (from [[Missile Silo]] or [[Scylla]]), which can be used to disable or destroy it. | The {{PAGENAME}} can intercept only strategic nukes (as in [[Trinity]]) and not tactical nukes (from [[Missile Silo]] or [[Scylla]]), which can be used to disable or destroy it. | ||
− | That {{PAGENAME}} also has a fixed rate of fire. 3 nukes fired simultaneously at an {{PAGENAME}} will allow one nuke to get through | + | That {{PAGENAME}} also has a fixed rate of fire. 3 nukes fired simultaneously at an {{PAGENAME}} will allow one nuke to get through. |
{{Navbox buildings}} | {{Navbox buildings}} |
Revision as of 03:24, 8 February 2023
The Antinuke is a strategic nuke interception system.
Antinuke (staticantinuke) | |||||
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Strategic Nuke Interception System | |||||
Stats | |||||
Cost | 3000 | ||||
Hit Points | 3300 | ||||
Vision Radius (elmo) | 660 | ||||
Abilities | |||||
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Weapons | |||||
None |
Description
The Antinuke automatically intercepts enemy nuclear ICBMs that enter its coverage radius.
Notes
The Antinuke can intercept only strategic nukes (as in Trinity) and not tactical nukes (from Missile Silo or Scylla), which can be used to disable or destroy it.
That Antinuke also has a fixed rate of fire. 3 nukes fired simultaneously at an Antinuke will allow one nuke to get through.