Difference between revisions of "Picket"

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| image = http://manual.zero-k.info/unitpics/turretmissile.png
 
| image = http://manual.zero-k.info/unitpics/turretmissile.png
 
| icontype = defenseskirm
 
| icontype = defenseskirm
| cost = 100
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| cost = 95
 
| hitpoints = 340
 
| hitpoints = 340
 
| sight = 719
 
| sight = 719

Revision as of 21:57, 29 December 2023

The Picket is a light missile tower.

Picket
(turretmissile)
Light Missile Tower
turretmissile.pngdefenseskirm
Stats
Cost 95
Hit Points 340
Vision Radius (elmo) 719
Weapons
Homing Missiles
Damage 104.001 × 3
Reload Time (s) 12.5
Damage per Second 25
Range (elmo) 610
Projectile Speed (elmo/s) 750
Homing (deg/s) 330

Description

The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.

Usage

Most players use this building for early-game area control and to fight off low numbers of skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage (but low dps), which may make your opponent think twice before committing to entering that area.

It is also a reliable skirmisher, which can be used in the early stages of the game to kill enemy lotuses.