Difference between revisions of "Stardust"

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The '''{{PAGENAME}}''' is an anti-swarm turret.{{ Infobox zkunit
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The '''{{PAGENAME}}''' is an anti-swarm turret.{{ Autoinfobox zkunit
| name = Stardust
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| defname = turretriot
| defname = armdeva
 
| description = Anti-Swarm Turret
 
| image = http://packages.springrts.com/zkmanual/unitpics/armdeva.png
 
| cost = 220
 
| hitpoints = 1500
 
| sight = 451
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Pulse Autocannon
 
| type = Cannon
 
| damage = 45
 
| reloadtime = 0.12
 
| dps = 375
 
| range = 410
 
| aoe = 48
 
| projectilespeed = 550
 
}}
 
 
}}==Description==
 
}}==Description==
The Stardust sports a powerful autocannon. While it has a short range and is thus even more vulnerable to skirmishers than the LLT, its high rate of fire and AoE allow it to quickly chew up swarms of lighter units.
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The Stardust sports a powerful autocannon. While it has a short range and is thus even more vulnerable to skirmishers than the [[Lotus]], its high rate of fire and AoE allow it to quickly chew up swarms of lighter units.
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==Tactics and Strategy==
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You can think of the Stardust as a fixed riot unit. It is deadly against raiders and can destroy large swarms very efficiently. Its damage output at close range is very high, which will severely punish enemies that have to close to melee range or are trying to rush past the Stardust.
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However, being like a riot unit also means having the same weaknesses: the Stardust has a very short range for a fixed unit and not that much health for cost. It's very vulnerable to artillery, skirmishers, and even heavy assaults, which can destroy the Stardust efficiently by shooting from as far away as possible.
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The Stardust is best deployed when you already know that your enemy is dealing in large raider swarms or in melee units. Use it to protect your other defenses and forward positions against such threats.
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Lone Stardusts placed behind the lines can also be effective at closing potential pathways that enemy raider forces could take to quickly reach your economically important areas before your mobile forces can react.
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{{Navbox buildings}}
 
{{Navbox buildings}}

Latest revision as of 20:52, 11 May 2024

The Stardust is an anti-swarm turret.

Stardust
(turretriot)
Anti-Swarm Turret
Stardust defenseriot
Stats
Cost 220
Hit Points 1500
Vision Radius (elmo) 499
Weapons
Pulse Autocannon
Damage 45
Reload Time (s) 0.1
Damage per Second 450
Range (elmo) 410
Area of Effect (elmo) 48
Projectile Speed (elmo/s) 550
Firing arc (deg) 240
Heat Up
Heat Per Shot (%) 3.5
Heat Decay (%/s) 16.7
Heat Max Slow (%) 50

Description

The Stardust sports a powerful autocannon. While it has a short range and is thus even more vulnerable to skirmishers than the Lotus, its high rate of fire and AoE allow it to quickly chew up swarms of lighter units.

Tactics and Strategy

You can think of the Stardust as a fixed riot unit. It is deadly against raiders and can destroy large swarms very efficiently. Its damage output at close range is very high, which will severely punish enemies that have to close to melee range or are trying to rush past the Stardust.

However, being like a riot unit also means having the same weaknesses: the Stardust has a very short range for a fixed unit and not that much health for cost. It's very vulnerable to artillery, skirmishers, and even heavy assaults, which can destroy the Stardust efficiently by shooting from as far away as possible.

The Stardust is best deployed when you already know that your enemy is dealing in large raider swarms or in melee units. Use it to protect your other defenses and forward positions against such threats.

Lone Stardusts placed behind the lines can also be effective at closing potential pathways that enemy raider forces could take to quickly reach your economically important areas before your mobile forces can react.