Difference between pages "Imp" and "Cornea"

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m (Migrated to autoinfobox with DotNetWikiBot)
 
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The '''{{PAGENAME}}''' is an all terrain burrowing [[Weapon_classes#EMP|EMP]] bomb from the [[Cloakbot Factory]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a stationary [[Cloak|area cloaker]] and radar jammer.{{Autoinfobox zkunit
| name = Imp
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| defname = staticjammer
| defname = cloakbomb
 
| description = All Terrain EMP Bomb (Burrows)
 
| image = http://manual.zero-k.info/unitpics/cloakbomb.png
 
| icontype = spiderbomb
 
| cost = 125
 
| hitpoints = 50
 
| movespeed = 126
 
| turnrate = 593
 
| sight = 240
 
| transportable = Light
 
| weapons =
 
{{ Infobox zkweapon
 
| name = EMP Explosion
 
| damage = 0
 
| empdamage = 2500
 
| empdps = 0
 
| stuntime = 16
 
| aoe = 176
 
}}
 
| abilities =
 
{{ Infobox zkability cloak
 
| customdata1 = Only when idle
 
| customdata2 = Free and automated
 
| decloakradius = 80.0
 
}}
 
{{ Infobox zkability line
 
| customdata1 = Instant self-destruction
 
}}
 
 
}}==Description==
 
}}==Description==
The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit [[Cloak|cloaks]] when otherwise idle.
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Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.
  
= Tactics and Strategy =
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The Cornea can transform itself into a [[Iris|walking]] area cloaker for a one-time cost.
The Imp is best used defensively - it is easier to kill a stunned enemy within your territory than within the enemy's.
 
  
{{Navbox units}}
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Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's [[cloak]].
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{{Navbox buildings}}

Latest revision as of 02:37, 18 May 2024

The Cornea is a stationary area cloaker and radar jammer.

Cornea
(staticjammer)
Area Cloaker/Jammer
Cornea staticjammer
Stats
Cost 420
Hit Points 700
Energy (E/s) -1.5
Vision Radius (elmo) 250
Abilities
Personal Cloak
Upkeep (idle) (E/s) 1
Decloak radius (elmo) 100
Area Cloak
Upkeep (E/s) 12
Radius (elmo) 400
Radar Jammer
Radar jam (elmo) 600
Morphing
To Iris
Cost 180
Time (s) 30
Disabled during morph Yes
Weapons
None

Description

Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.

The Cornea can transform itself into a walking area cloaker for a one-time cost.

Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's cloak.


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