Difference between pages "Athena" and "Trinity"

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(dl open/close tags are needed because mediawiki's not (yet?) smart enough to know to put them in; clear template is to get rid of the effects of "float".)
 
m (Migrated to autoinfobox with DotNetWikiBot)
 
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The '''{{PAGENAME}}''' is an airborne specops engineer built from the [[Strider Hub]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a strategic nuclear launcher.{{Autoinfobox zkunit
| name = Athena
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| defname = staticnuke
| defname = athena
 
| description = Airborne SpecOps Engineer
 
| image = http://manual.zero-k.info/unitpics/athena.png
 
| icontype = t3builder
 
| cost = 600
 
| hitpoints = 750
 
| movespeed = 210
 
| turnrate = 24
 
| sight = 380
 
| sonar = 600
 
| altitude = 120
 
| abilities =
 
{{ Infobox zkability construction
 
| buildpower = 15
 
}}
 
{{ Infobox zkability cloak
 
| upkeepidle = 2
 
| upkeepmobile = 5
 
| decloakradius = 125
 
}}
 
{{ Infobox zkability intel
 
| jam = 300
 
| radar = 1200
 
}}
 
{{ Infobox zkability regen
 
| combatregen = 20
 
}}
 
 
}}==Description==
 
}}==Description==
The Athena is the pinnacle of stealth strike capability. Equipped with a cloaking device and a radar jammer, it can slip through enemy lines to assemble squads of raiders, inflicting havoc on the opposition's logistics. It is capable of quickly producing support structures to gather forward intel, and can resurrect wrecks from the battlefield to add to your army.
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The Trinity launches devastating nuclear missiles that can obliterate entire bases. However, it is easily defeated by enemy [[antinuke]] systems, which must be removed from the desired target area beforehand.
  
==Build Options==
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For those times when a single building (like an [[antinuke]] or [[Advanced_Geothermal|advanced geothermal]]) needs to be destroyed, firing missiles from the smaller [[Missile Silo]] may be more effective than building the Trinity and its missile.
The Athena builds the following units:<dl>
 
{{icon unit def|cloakcon|Conjurer|Cloaked Construction Bot}}
 
{{icon unit def|spiderscout|Flea|Ultralight Scout Spider}}
 
{{icon unit def|shieldraid|Bandit|Medium-Light Raider Bot}}
 
{{icon unit def|hoverassault|Halberd|Blockade Runner Hover}}
 
{{icon unit def|cloakheavyraid|Scythe|Cloaked Melee Raider Bot}}
 
{{icon unit def|jumpskirm|Moderator|Disruptor Skirmisher Walker}}
 
{{icon unit def|spiderskirm|Recluse|Skirmisher Spider (Indirect Fire)}}
 
{{icon unit def|cloakassault|Knight|Lightning Assault Bot}}
 
{{icon unit def|cloaksnipe|Phantom|Cloaked Skirmish/Anti-Heavy Artillery Bot}}
 
{{icon unit def|vehheavyarty|Impaler|Precision Artillery Rover}}
 
{{icon unit def|spiderantiheavy|Widow|Cloaked Scout/Anti-Heavy}}
 
{{icon unit def|cloakaa|Gremlin|Cloaked Anti-Air Bot}}
 
{{icon unit def|shieldshield|Aspis|Area Shield Walker}}
 
{{icon unit def|cloakjammer|Iris|Area Cloaker/Jammer Walker}}
 
{{icon unit def|amphtele|Djinn|Teleport Bridge}}
 
{{icon unit def|striderantiheavy|Ultimatum|Cloaked Anti-Heavy/Anti-Strider Walker}}
 
</dl>{{clear}}
 
  
It also builds the following buildings:<dl>
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{{Navbox buildings}}
{{icon unit def|staticcon|Caretaker|Construction Assistant}}
 
{{icon unit def|staticradar|Radar Tower|Early Warning System}}
 
{{icon unit def|staticheavyradar|Advanced Radar|Long-Range Radar}}
 
{{icon unit def|staticjammer|Cornea|Area Cloaker/Jammer}}
 
</dl>{{clear}}
 
 
 
 
 
{{Navbox units}}
 

Latest revision as of 03:55, 18 May 2024

The Trinity is a strategic nuclear launcher.

Trinity
(staticnuke)
Strategic Nuclear Launcher, Drains 18 m/s, 3 minute stockpile
Trinity nuke
Stats
Cost 8000
Hit Points 5000
Vision Radius (elmo) 660
Weapons
Strategic Nuclear Missile
Damage 11501
Reload Time (s) 10
Damage per Second 1150
Range (elmo) 72000
Area of Effect (elmo) 960
Projectile Speed (elmo/s) 800
Stockpile time (s) 180
Stockpile cost (M) 3240
Can be shot down by antinukes

Description

The Trinity launches devastating nuclear missiles that can obliterate entire bases. However, it is easily defeated by enemy antinuke systems, which must be removed from the desired target area beforehand.

For those times when a single building (like an antinuke or advanced geothermal) needs to be destroyed, firing missiles from the smaller Missile Silo may be more effective than building the Trinity and its missile.