Difference between revisions of "Aegis"
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Any instant damage that exceeds a shield's current hp will '''not''' be blocked, hence Shockleys always ignore Aegis shields. | Any instant damage that exceeds a shield's current hp will '''not''' be blocked, hence Shockleys always ignore Aegis shields. | ||
− | The Aegis can transform itself into a walking area shield at an extra cost. | + | The Aegis can transform itself into a walking area shield at an extra cost, though it must recharge its shield from zero afterwards. |
An area shield has a significant energy upkeep when recharging. | An area shield has a significant energy upkeep when recharging. |
Latest revision as of 19:30, 23 May 2024
The Aegis is a stationary area shield that blocks projectiles.
Aegis (staticshield) | |||||||||||||||||||||
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Area Shield | |||||||||||||||||||||
Stats | |||||||||||||||||||||
Cost | 525 | ||||||||||||||||||||
Hit Points | 900 | ||||||||||||||||||||
Vision Radius (elmo) | 200 | ||||||||||||||||||||
Abilities | |||||||||||||||||||||
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Weapons | |||||||||||||||||||||
None |
Description
The Aegis protects a modest area with its bubble shield and links with other nearby shields to share charge. Units inside the shield can still be hit by AoE effects. Any instant damage that exceeds a shield's current hp will not be blocked, hence Shockleys always ignore Aegis shields.
The Aegis can transform itself into a walking area shield at an extra cost, though it must recharge its shield from zero afterwards.
An area shield has a significant energy upkeep when recharging.