Difference between revisions of "Picket"

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The '''{{PAGENAME}}''' is a light missile tower.{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a light missile tower.{{Autoinfobox zkunit
| name = Defender
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| defname = turretmissile
| defname = corrl
 
| description = Light Missile Tower
 
| image = http://manual.zero-k.info/unitpics/corrl.png
 
| cost = 80
 
| hitpoints = 300
 
| sight = 660
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Homing Missiles
 
| type = MissileLauncher
 
| damage = 104
 
| reloadtime = 1.20
 
| dps = 87
 
| range = 610
 
| homing = 330
 
| projectilespeed = 750
 
}}
 
 
}}==Description==
 
}}==Description==
The Defender is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.
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The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.
 +
==Usage==
 +
Most players use this building for early-game area control and to fight off low numbers of skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage (but low dps), which may make your opponent think twice before committing to entering that area.
  
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It is also a reliable skirmisher, which can be used in the early stages of the game to kill enemy lotuses.
 
{{Navbox buildings}}
 
{{Navbox buildings}}

Latest revision as of 02:23, 18 May 2024

The Picket is a light missile tower.

Picket
(turretmissile)
Light Missile Tower
Picket defenseskirm
Stats
Cost 95
Hit Points 340
Vision Radius (elmo) 719
Weapons
Homing Missiles
Damage 104 × 3
Reload Time (s) 12.5
Damage per Second 24
Range (elmo) 610
Projectile Speed (elmo/s) 750
Homing (deg/s) 329

Description

The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.

Usage

Most players use this building for early-game area control and to fight off low numbers of skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage (but low dps), which may make your opponent think twice before committing to entering that area.

It is also a reliable skirmisher, which can be used in the early stages of the game to kill enemy lotuses.