Difference between revisions of "Antinuke"

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The '''{{PAGENAME}}''' is a strategic nuke interception system.{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a strategic nuke interception system.{{Autoinfobox zkunit
| name = Antinuke
 
 
| defname = staticantinuke
 
| defname = staticantinuke
| description = Strategic Nuke Interception System
 
| image = http://manual.zero-k.info/unitpics/staticantinuke.png
 
| icontype = antinuke
 
| cost = 3000
 
| hitpoints = 3300
 
| sight = 660
 
| abilities =
 
{{ Infobox zkability intel
 
| radar = 2500
 
}}
 
 
}}==Description==
 
}}==Description==
The Antinuke automatically intercepts enemy nuclear ICBMs aimed within its coverage radius.
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The {{PAGENAME}} automatically intercepts enemy nuclear <abbr title="intercontinental ballistic missiles">ICBMs</abbr> that enter its coverage radius.
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== Notes ==
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The {{PAGENAME}} can intercept only strategic nukes (as in [[Trinity]]) and not tactical nukes (from [[Missile Silo]] or [[Scylla]]), which can be used to disable or destroy it.
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The {{PAGENAME}} has a fixed fire rate of 6 seconds; 3-4 nukes fired simultaneously at an {{PAGENAME}} will allow one nuke to get through.
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{{Navbox buildings}}
 
{{Navbox buildings}}

Latest revision as of 00:54, 18 May 2024

The Antinuke is a strategic nuke interception system.

Antinuke
(staticantinuke)
Strategic Nuke Interception System
Antinuke antinuke
Stats
Cost 3000
Hit Points 3300
Vision Radius (elmo) 660
Abilities
Provides Intel
Radar (elmo) 2500
Weapons
None

Description

The Antinuke automatically intercepts enemy nuclear ICBMs that enter its coverage radius.

Notes

The Antinuke can intercept only strategic nukes (as in Trinity) and not tactical nukes (from Missile Silo or Scylla), which can be used to disable or destroy it.

The Antinuke has a fixed fire rate of 6 seconds; 3-4 nukes fired simultaneously at an Antinuke will allow one nuke to get through.