Difference between revisions of "Cornea"

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The '''{{PAGENAME}}''' is a stationary [[Cloak|area cloaker]] and radar jammer.{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a stationary [[Cloak|area cloaker]] and radar jammer.{{Autoinfobox zkunit
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| name = Cornea
 
 
| defname = staticjammer
 
| defname = staticjammer
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| description = Area Cloaker/Jammer
 
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| image = http://manual.zero-k.info/unitpics/staticjammer.png
 
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| icontype = staticjammer
 
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| cost = 420
 
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| hitpoints = 700
 
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| energy = -1.5
 
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| sight = 250
 
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| abilities =
 
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{{ Infobox zkability cloak
 
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| upkeepidle = 1
 
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| decloakradius = 100
 
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}}
 
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{{ Infobox zkability cloak
 
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| name = Area Cloak
 
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| radius = 550
 
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| upkeep = 12
 
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}}
 
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{{ Infobox zkability intel
 
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| name = Radar Jammer
 
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| jam = 550
 
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}}
 
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{{ Infobox zkability morph
 
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| to = [[Iris]]
 
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| cost = 180
 
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| time = 30
 
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| disabled = Yes
 
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}}
 
 
}}==Description==
 
}}==Description==
 
Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.
 
Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.

Latest revision as of 01:37, 18 May 2024

The Cornea is a stationary area cloaker and radar jammer. Lua error: Internal error: The interpreter exited with status 1.

Description

Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.

The Cornea can transform itself into a walking area cloaker for a one-time cost.

Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's cloak.

Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.