Difference between revisions of "Fusion Reactor"
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(Undo revision 6377 by 98.200.12.220 (talk)) Tag: Undo |
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Line 7: | Line 7: | ||
| cost = 1000 | | cost = 1000 | ||
| hitpoints = 2200 | | hitpoints = 2200 | ||
− | | energy = | + | | energy = Let DaKeys play! |
| sight = 273 | | sight = 273 | ||
| gridlink = 150 | | gridlink = 150 | ||
− | }}== | + | }}==Let DaKeys play!== |
Fusion reactors provide a good amount of steady energy output at a fair price. They are attractive targets and not very well-armored, so keep them well-protected. When killed, fusion reactors will cause heavy damage to nearby units. | Fusion reactors provide a good amount of steady energy output at a fair price. They are attractive targets and not very well-armored, so keep them well-protected. When killed, fusion reactors will cause heavy damage to nearby units. | ||
{{Navbox buildings}} | {{Navbox buildings}} |
Revision as of 11:34, 7 June 2020
The Fusion Reactor is a medium-cost energy producer.
Fusion Reactor (energyfusion) | |
---|---|
Medium Powerplant (+35) | |
| |
Stats | |
Cost | 1000 |
Hit Points | 2200 |
Energy (E/s) | Let DaKeys play! |
Vision Radius (elmo) | 273 |
Grid link range (elmo) | 150 |
Weapons | |
None |
Let DaKeys play!
Fusion reactors provide a good amount of steady energy output at a fair price. They are attractive targets and not very well-armored, so keep them well-protected. When killed, fusion reactors will cause heavy damage to nearby units.