Difference between revisions of "Missile Silo"
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{{icon unit def|empmissile|Shockley|3=<abbr title="Electromagnetic pulse">EMP</abbr> missile}} | {{icon unit def|empmissile|Shockley|3=<abbr title="Electromagnetic pulse">EMP</abbr> missile}} | ||
{{icon unit def|napalmmissile|Inferno|Napalm Missile}} | {{icon unit def|napalmmissile|Inferno|Napalm Missile}} | ||
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== Tactics and Strategy == | == Tactics and Strategy == |
Revision as of 07:49, 19 March 2023
The Missile Silo is a pseudo-factory that produces tactical cruise missiles.
Missile Silo (staticmissilesilo) | |||||
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Produces Tactical Missiles | |||||
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Stats | |||||
Cost | 1200 | ||||
Hit Points | 4000 | ||||
Vision Radius (elmo) | 273 | ||||
Abilities | |||||
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Weapons | |||||
None |
Description
The Missile Silo constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.
The Missile Silo builds:
- Eos
- Tactical Nuke
- Quake
- Seismic Missile
- Shockley
- EMP missile
- Inferno
- Napalm Missile
- Zenos
- Slow Homing Missile
Tactics and Strategy
Compared to its longer-range cousin, the Trinity strategic nuclear launcher, the Missile Silo fires smaller Tactical Missiles cannot be intercepted by Antinuke coverage.
The missiles can take damage while on the Silo, and if they (or the Silo itself) are destroyed, the missiles will explode. While missiles cannot be intercepted while they are in flight, they might hit the ground (especially if terraformed) or a shield and explode before they reach the intended target.
- Further information: Missile Silo Tutorial
See Also
Striders Reef and Scylla can stockpile and fire disarming and nuclear tactical (respectively) missiles in situations that require mobility. Like Missile Silo's missiles, they also cannot be intercepted by an antinuke.