Difference between revisions of "Wind/Tidal Generator"
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| defname = armwin | | defname = armwin | ||
| description = Small Powerplant | | description = Small Powerplant | ||
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| cost = 35 | | cost = 35 | ||
| hitpoints = 130 | | hitpoints = 130 |
Revision as of 03:37, 28 January 2017
The Wind/Tidal Generator is the cheapest energy-producing structure in Zero-K.
Wind/Tidal Generator (armwin) | |
---|---|
Small Powerplant | |
| |
Stats | |
Cost | 35 |
Hit Points | 130 |
Energy (E/s) | 1.2 |
Vision Radius (elmo) | 273 |
Grid link range (elmo) | 60 |
Weapons | |
None |
Description
Wind generators produce a variable amount of energy, depending on altitude and wind speed. They are extremely fragile and chain explode when bunched, so consider their placement carefully. When placed in water, they become somewhat more sturdy tidal generators with a good, constant output.