Difference between revisions of "Picket"

From Zero-K
Jump to navigation Jump to search
(Undo revision 6537 by 192.96.203.72 (talk))
Tag: Undo
m (Page auto-updated with DotNetWikiBot)
Line 6: Line 6:
 
| icontype = defenseskirm
 
| icontype = defenseskirm
 
| cost = 100
 
| cost = 100
| hitpoints = 300
+
| hitpoints = 340
 
| sight = 719
 
| sight = 719
 
| weapons =  
 
| weapons =  

Revision as of 22:47, 30 August 2022

The Picket is a light missile tower.

Picket
(turretmissile)
Light Missile Tower
turretmissile.pngdefenseskirm
Stats
Cost 100
Hit Points 340
Vision Radius (elmo) 719
Weapons
Homing Missiles
Damage 104 × 3
Reload Time (s) 12.5
Damage per Second 25
Range (elmo) 610
Projectile Speed (elmo/s) 750
Homing (deg/s) 330

Description

The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.

Usage

Most players use this building for early-game area control and to fight off low numbers of skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage (but low dps), which may make your opponent think twice before committing to entering that area.

It is also a reliable skirmisher, which can be used in the early stages of the game to kill enemy lotuses.