Difference between revisions of "Stardust"
m (Reverted edits by HistidineBot (talk) to last revision by Histidine) Tag: Rollback |
(Heat stats are now a subbox, icons now show in browsers that block mixed content, removed the part about Stardust being good against assaults (no longer true).) |
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| defname = turretriot | | defname = turretriot | ||
| description = Anti-Swarm Turret | | description = Anti-Swarm Turret | ||
− | | image = | + | | image = turretriot |
| icontype = defenseriot | | icontype = defenseriot | ||
| cost = 220 | | cost = 220 | ||
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| projectilespeed = 550 | | projectilespeed = 550 | ||
}} | }} | ||
− | {{ infobox | + | {{ infobox | subbox = yes |
| header1 = Heat Up | | header1 = Heat Up | ||
| label2 = Heat Per Shot (%) | | label2 = Heat Per Shot (%) | ||
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==Tactics and Strategy== | ==Tactics and Strategy== | ||
− | You can think of the Stardust as a fixed riot unit. It is deadly against raiders and can destroy large swarms very efficiently | + | You can think of the Stardust as a fixed riot unit. It is deadly against raiders and can destroy large swarms very efficiently. Its damage output at close range is very high, which will severely punish enemies that have to close to melee range or are trying to rush past the Stardust. |
− | However, being | + | However, being like a riot unit also means having the same weaknesses: the Stardust has a very short range for a fixed unit and not that much health for cost. It's very vulnerable to artillery, skirmishers, and even heavy assaults, which can destroy the Stardust efficiently by shooting from as far away as possible. |
The Stardust is best deployed when you already know that your enemy is dealing in large raider swarms or in melee units. Use it to protect your other defenses and forward positions against such threats. | The Stardust is best deployed when you already know that your enemy is dealing in large raider swarms or in melee units. Use it to protect your other defenses and forward positions against such threats. | ||
− | Lone Stardusts placed behind the lines can also be effective at closing potential pathways enemy raider forces could take to quickly reach your economically important areas before your mobile forces | + | Lone Stardusts placed behind the lines can also be effective at closing potential pathways that enemy raider forces could take to quickly reach your economically important areas before your mobile forces can react. |
{{Navbox buildings}} | {{Navbox buildings}} |
Revision as of 10:13, 5 October 2022
The Stardust is an anti-swarm turret.
Stardust (turretriot) | |||||||||||||||||||||||
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Anti-Swarm Turret | |||||||||||||||||||||||
Stats | |||||||||||||||||||||||
Cost | 220 | ||||||||||||||||||||||
Hit Points | 1500 | ||||||||||||||||||||||
Vision Radius (elmo) | 499 | ||||||||||||||||||||||
Weapons | |||||||||||||||||||||||
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Description
The Stardust sports a powerful autocannon. While it has a short range and is thus even more vulnerable to skirmishers than the Lotus, its high rate of fire and AoE allow it to quickly chew up swarms of lighter units.
Tactics and Strategy
You can think of the Stardust as a fixed riot unit. It is deadly against raiders and can destroy large swarms very efficiently. Its damage output at close range is very high, which will severely punish enemies that have to close to melee range or are trying to rush past the Stardust.
However, being like a riot unit also means having the same weaknesses: the Stardust has a very short range for a fixed unit and not that much health for cost. It's very vulnerable to artillery, skirmishers, and even heavy assaults, which can destroy the Stardust efficiently by shooting from as far away as possible.
The Stardust is best deployed when you already know that your enemy is dealing in large raider swarms or in melee units. Use it to protect your other defenses and forward positions against such threats.
Lone Stardusts placed behind the lines can also be effective at closing potential pathways that enemy raider forces could take to quickly reach your economically important areas before your mobile forces can react.