Lucifer
Revision as of 05:14, 22 September 2018 by HistidineBot (talk | contribs) (Page auto-updated with DotNetWikiBot)
The Lucifer is a long-ranged defensive structure effective against large targets.
Lucifer (turretantiheavy) | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tachyon Projector Power by connecting to a 50 energy grid | |||||||||||||
| |||||||||||||
Stats | |||||||||||||
Cost | 2200 | ||||||||||||
Hit Points | 6000 | ||||||||||||
Vision Radius (elmo) | 780 | ||||||||||||
Grid link range (elmo) | 50 | ||||||||||||
Abilities | |||||||||||||
| |||||||||||||
Weapons | |||||||||||||
|
Description
Inside the heavily armored shell of the Lucifer lies the devastating Tachyon Accelerator. This fearsome weapon is capable of delivering pinpoint damage at extreme ranges, provided you keep it connected to a power source. Remember that the Lucifer is strictly a support weapon; leave it unguarded and it will be swamped with raiders. When under attack by long range artillery or bombers the main gun can retract to reduce incoming damage to a quarter.