Difference between revisions of "Aegis"
Jump to navigation
Jump to search
m (Undo revision 3353 by HistidineBot (talk)) |
HistidineBot (talk | contribs) m (Migrated to autoinfobox with DotNetWikiBot) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | The '''{{PAGENAME}}''' is | + | The '''{{PAGENAME}}''' is a stationary area [[Shield|shield]] that blocks projectiles.{{Autoinfobox zkunit |
− | |||
| defname = staticshield | | defname = staticshield | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}}==Description== | }}==Description== | ||
− | The Aegis protects a modest area with its bubble shield that | + | The Aegis protects a modest area with its bubble shield and links with other nearby shields to share charge. Units inside the shield can still be hit by AoE effects. |
+ | Any instant damage that exceeds a shield's current hp will '''not''' be blocked, hence Shockleys always ignore Aegis shields. | ||
+ | |||
+ | The Aegis can transform itself into a walking area shield at an extra cost. | ||
+ | |||
+ | An area shield has a significant energy upkeep when recharging. | ||
+ | |||
+ | [[File:Shield1.jpg|900px]] | ||
{{Navbox buildings}} | {{Navbox buildings}} |
Latest revision as of 01:54, 18 May 2024
The Aegis is a stationary area shield that blocks projectiles.
Aegis (staticshield) | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Shield | |||||||||||||||||||||
| |||||||||||||||||||||
Stats | |||||||||||||||||||||
Cost | 525 | ||||||||||||||||||||
Hit Points | 900 | ||||||||||||||||||||
Vision Radius (elmo) | 200 | ||||||||||||||||||||
Abilities | |||||||||||||||||||||
| |||||||||||||||||||||
Weapons | |||||||||||||||||||||
None |
Description
The Aegis protects a modest area with its bubble shield and links with other nearby shields to share charge. Units inside the shield can still be hit by AoE effects. Any instant damage that exceeds a shield's current hp will not be blocked, hence Shockleys always ignore Aegis shields.
The Aegis can transform itself into a walking area shield at an extra cost.
An area shield has a significant energy upkeep when recharging.