Difference between revisions of "Picket"

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| image = http://manual.zero-k.info/unitpics/turretmissile.png
 
| image = http://manual.zero-k.info/unitpics/turretmissile.png
 
| icontype = defenseskirm
 
| icontype = defenseskirm
| cost = 100
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| cost = 95
| hitpoints = 300
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| hitpoints = 340
| sight = 660
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| sight = 719
 
| weapons =  
 
| weapons =  
 
{{ Infobox zkweapon
 
{{ Infobox zkweapon
 
| name = Homing Missiles
 
| name = Homing Missiles
 
| type = MissileLauncher
 
| type = MissileLauncher
| damage = 104 × 3
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| damage = 104.001 × 3
 
| reloadtime = 12.5
 
| reloadtime = 12.5
 
| dps = 25
 
| dps = 25
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The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.
 
The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.
 
==Usage==
 
==Usage==
Most players use this building for early-game area control and to fight off low numbers skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage( but low dps), which may make your opponent think twice before committing to entering that area.
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Most players use this building for early-game area control and to fight off low numbers of skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage (but low dps), which may make your opponent think twice before committing to entering that area.
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It is also a reliable skirmisher, which can be used in the early stages of the game to kill enemy lotuses.
 
{{Navbox buildings}}
 
{{Navbox buildings}}

Latest revision as of 22:57, 29 December 2023

The Picket is a light missile tower.

Picket (turretmissile)
Light Missile Tower
turretmissile.png
Stats
Cost 95
Hit Points 340
Vision Radius (elmo) 719
Weapons
Homing Missiles
Damage 104.001 × 3
Reload Time (s) 12.5
Damage per Second 25
Range (elmo) 610
Projectile Speed (elmo/s) 750
Homing (deg/s) 330

Description

The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.

Usage[edit]

Most players use this building for early-game area control and to fight off low numbers of skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage (but low dps), which may make your opponent think twice before committing to entering that area.

It is also a reliable skirmisher, which can be used in the early stages of the game to kill enemy lotuses.