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Title: [A] Teams All Welcome (Clan Balance)
Host: Nobody
Game version: Zero-K v1.8.7.2
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 941344
Started: 4 years ago
Duration: 52 minutes
Players: 27
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 45.5%
XP gained: 55
ROrankSigero
RUrankizirayd
JPrankSoftwareBug
CYrankMedlazer died in 9 minutes
DErankTopkack
SIrankkema
DErankChesti
GBrankDoggystylus
PHrankKrystian
UArankICE_ICE_BABY
AUrankAussieLobster
DErankGranatwerferjonny
USrankflogen
KErankBrMaro died in 26 minutes
Team 2 Lost
Chance of victory: 54.5%
XP gained: 46
DErankHoppili died in 52 minutes
unknownrankTinySpider died in 24 minutes
Firepluk died in 52 minutes
unknownrankShaman died in 22 minutes
FIrankterve886 died in 23 minutes
DErankChirbolg died in 52 minutes
ATrankBendeero died in 51 minutes
GBrankTechAUmNu died in 52 minutes
FRrankruru died in 52 minutes
USrankstrikeshadow died in 52 minutes
GRrankTheLyraki died in 52 minutes
GBrankAlbator died in 31 minutes
LTranksmokingbird died in 52 minutes




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4 years ago
All hail our lord and saviour SoftwareBug,praise be alah for he gib me starlight tu purify thy lobsters
+3 / -0
Firepluk
4 years ago
I killed so much crap with meteor and still we lost... sadde
We were outexpanded badly and that athena ball was pretty scary
+2 / -0
4 years ago
meteor needs buff... every game I have seen it the team that made it lost.
+1 / -0
4 years ago
...I(team) made meteor yesterday. Game was won 30 seconds later.
+0 / -0

4 years ago
quote:
meteor needs buff... every game I have seen it the team that made it lost.


You told same against drp.
+0 / -0
4 years ago
I think its also mentality of rest of the players in team that because you have super weapon you don't need to make units anymore.
Every time I see loss with super weapon it's because the team stops making units and loses all map control.
+0 / -0


4 years ago
quote:
Every time I see loss with super weapon it's because the team stops making units and loses all map control.


Each additional player that fully contributes to superweapon rush or performs a superweapon rush creates a global strain modifier I estimate to be the following:

1 + [(N-M)^2 / 0.5x] -- this is a combination of square law and player coverage theory where 1 player is theorized to not be able to cover for 2 players.

Where N is the friendly contributors and M is the hostile contributors. In a 16v16 where 2 people on your team go off and make a superweapon and 0 people on the enemy team do, this generates ~50% more strain on the front where these two people would have normally contributed. Let's take a look at folsom dam for instance. 2 people missing globally doing nothing but superweapon in the top lane means that if our distribution is equal between all three lanes plus an air player, this means there's 5 people in each front per each side. This means that the top lane now has 3 or 4 players, while another front may also have 4 players. In this case both fronts have a 25% strain modifier.
+0 / -1