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Title: [A] Teams All Welcome (Clan Balance)
Host: Nobody
Game version: Zero-K v1.8.7.2
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 941344
Started: 4 years ago
Duration: 52 minutes
Players: 27
Bots: False
Mission: False
Rating: Casual
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4 years ago
All hail our lord and saviour SoftwareBug,praise be alah for he gib me starlight tu purify thy lobsters
+3 / -0
Firepluk
4 years ago
I killed so much crap with meteor and still we lost... sadde
We were outexpanded badly and that athena ball was pretty scary
+2 / -0
4 years ago
meteor needs buff... every game I have seen it the team that made it lost.
+1 / -0
4 years ago
...I(team) made meteor yesterday. Game was won 30 seconds later.
+0 / -0

4 years ago
quote:
meteor needs buff... every game I have seen it the team that made it lost.


You told same against drp.
+0 / -0
4 years ago
I think its also mentality of rest of the players in team that because you have super weapon you don't need to make units anymore.
Every time I see loss with super weapon it's because the team stops making units and loses all map control.
+0 / -0


4 years ago
quote:
Every time I see loss with super weapon it's because the team stops making units and loses all map control.


Each additional player that fully contributes to superweapon rush or performs a superweapon rush creates a global strain modifier I estimate to be the following:

1 + [(N-M)^2 / 0.5x] -- this is a combination of square law and player coverage theory where 1 player is theorized to not be able to cover for 2 players.

Where N is the friendly contributors and M is the hostile contributors. In a 16v16 where 2 people on your team go off and make a superweapon and 0 people on the enemy team do, this generates ~50% more strain on the front where these two people would have normally contributed. Let's take a look at folsom dam for instance. 2 people missing globally doing nothing but superweapon in the top lane means that if our distribution is equal between all three lanes plus an air player, this means there's 5 people in each front per each side. This means that the top lane now has 3 or 4 players, while another front may also have 4 players. In this case both fronts have a 25% strain modifier.
+0 / -1