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Campaign Feedback - Planes, Artillery and Scorpion

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AUrankAquanim
30 days ago
(edited 9 days ago)



This thread is for feedback for the following campaign missions, initially released Sunday 17 December 2017:
  • Fel Diacia: Unlocks Airplane Plant, Crane, Swift, Thunderbird
  • Leopard: Unlocks Vulture, Raven
  • Onsally: Unlocks Phoenix, Raptor, Airpad
  • Bavhakya: Unlocks Likho
  • Old Kam: Unlocks Missile Silo, Eos, Inferno, Shockley, Quake
  • Ungtaint: Unlocks Cerberus, Big Bertha
  • Karuwal: Unlocks Scorpion, Strider Hub

Useful feedback you can give us includes:
  • Did you experience any technical difficulties? (If so, it would be great to get infolog, screenshots if appropriate, etc.)
  • What difficulty level did you play the mission on? (The options are Easy, Normal, Hard and Brutal.)
  • How difficult did you find the mission? (On a scale of 1-10 or something.)
  • Were the optional objectives all too easy? Too hard? (The aim is for each mission to have some easier and some harder ones.)
  • What were your biggest challenges in completing the mission?
  • Were the main objectives, optional objectives, and hints clear? Were they useful?
  • How enjoyable was the mission? (On a scale of 1-10 or something.)
  • Any other specific feedback about the mission.

Other Feedback Threads


[Spoiler]
+0 / -0



AUrankSaktoth
28 days ago
(edited 28 days ago)

Ungtaint takes a really long time to win. Defennding is not terribly difficult with the artillery options, but it takes forever to bombard the enemy into submission. The objectives imply that after you deal with the Shoguns, you should take out the geos and factories, but your ally never scouts. This leads to guesswork and smoke-spotting to figure out where the geos are built. If your ally just did a single complete radar plane flyover, none of these structures move, and this whole problem would be avoided. All but one of the factories I think is within range of your bertha hill too, which is a little frustrating. I ended up with 8+ Berthas, and even they were really not effective in turning the tide of the battle when firing at the front lines.

It's also quite possible to get to this mission without any AA, which means you just lose your Berthas and makes this mission impossible. It's a good excuse to go back and get AA and maybe we should expect players to lose and realize they need to go do this, but if defending against bralwers with Defender is a big ask.

Old Kam is similiar. You get a radar plane flyover here, which is so immensely helpful, but then it's about squinting into the darkness (fog of war may be too dark on some maps, or honestly, too dark generally). A lot of my time was spent blind-firing at terra platforms, and I totally missed some of the Cerberuses and had to triangulate them from their projectiles. That's like, a useful skill but more something you should do in a mission more dedicated to it, with less noise going on. It's just a little too frustrating here.

On the whole, having artillery focused missions without a good way to scout. Even the sniper mission is a bit this way, it tells you to scout with cons, which is a nice tip, but kind of hard to do but it'd be really nice to have.. maybe the AA bot to scout here? Another chance to get AA.
+0 / -0



GBrank[GBC]1v0ry_k1ng
28 days ago
Circuit does not like to suicide its scouts for information. I guess it should be more willing.
+0 / -0


EErankAdminAnarchid
28 days ago
Missions could have such behaviour scripted. Alternatively, Circuit should detect it's in a clusterfuck late game and send waves of Swifts or Owls to scout every few minutes or so.
+1 / -0

FIrank[ffc]
28 days ago
Building 3 berthas bonus objectives is broken.
+0 / -0


AUrankAquanim
27 days ago
(edited 27 days ago)

quote:
Building 3 berthas bonus objectives is broken.

Thanks, will be fixed soon.

As for the scouting problem it's difficult for me to make the AI scout within the mission framework (potentially possible, but it would be very clunky).
+0 / -0



AUrankSaktoth
27 days ago
Scripting is fine, a single, complete scout run of the enemy would be enough to reveal the static artillery targets that serve as the missions objectives.
+0 / -0

NOrankKingstad
26 days ago
(edited 25 days ago)

Wrote a review of the missions over a few days but lost everything I wrote. There was atleast one bonus objective timer that was incorrect.
Edit:
Karuwal: Ai Ally will gladly destroy its own base with catapults to take down fleas, destroyed his trinity that way, another fun thing he does is start reclaiming it instead of building, and when he gets it complete I am less than impressed by his choice of targets. In a lot of my tries the enemy would suddenly attack with 4 or so banthas in one push which I could never deal 100% with. This was a fun mission despite its frustratingness.
Difficulty: 9 The bonus objective of complete victory by 25 min seems quite hard.
+1 / -0


AUrankAquanim
26 days ago
I had a quick look and the win-by-time objective in Leopard (unlocking Vulture/Raven) claimed to be 10 minutes but was actually 12. I'll fix it in the next stable. Let me know if you find anything else (or any other feedback).
+1 / -0


AUrankAquanim
20 days ago
(edited 20 days ago)

I've reworked Ungtaint (the Bertha mission) so that if you survive for 30 minutes, a bunch of allied striders appear which should be able to clean up. Berthas are indeed not a great game-ending tool without support. The enemy also gets less gunships.
+1 / -0



GBrank[GBC]1v0ry_k1ng
20 days ago
> most competent non-cheating RTS AI ever included with a game
> complaints about it being stupid

:'(
+0 / -0


EErankAdminAnarchid
20 days ago
Being better than the other sad boys doesn't mean it's not lacking critical tools required for some tasks that humans take for granted
+1 / -0


EErankAdminAnarchid
15 days ago
Now that Ungtaint is automatic win at 30 minutes and allies are allowed to have DDMs and such, i found Fel Diacia also winnable because the opponents have no spiders or superweapons while i have walls and cerberi.


+0 / -0



AUrankSaktoth
15 days ago
(edited 15 days ago)

Berthas are an absolutely fine game ending device if you have a good target which they can actually see to snipe. The Missile Silo mission does the same thing: Give you a perfectly achievable mission of sniping out a series of specific targets, but gives you no way to scout them so you're left squinting into the fog of wr.

If you can just see the enemy geothermals, or have them marked out (Geothermal locations is public knowledge anyway... and if you know where they are you can snipe them by spotting the gas), it would help so much. If the geos are the only objectives needed and you don't need to kill all the factories (You're running Berthas, so killing the factories is mostly a matter of grinding them down and watching your allies win). More organically, you could make the geos the only energy source they use, so they dissolve the moment the geos go down.
+1 / -0

DErankSurfmaniac
10 days ago
(edited 7 days ago)

Karuwal seems to be impossible. There are too many Banthas and the AI is just suiciding the own base with the Merlin rockets against fleas...

Also at one point, there were 3 Paladins attacking at once.
The Paladins are faster than Scorpions, so you have to know where the Paladins are at all time.
This mission is very frustrating even on normal difficulty.

Ultimatums are one shot by Paladins as well but not the other way round...

In my opinion, this mission needs better balancing
+0 / -0


AUrankAquanim
10 days ago
(edited 10 days ago)

I think Karuwal has been beaten but it's certainly quite hard. I'll take a look at potential changes.
+0 / -0

NOrankKingstad
10 days ago
I've marked it at difficulty 9, the most diffcult mission so far, if I counted the bonus objective I might have said 10. Beat it by quick raiding to reduce enemy facs early and overwhelm the cluster of catapults later, so yeah scorpion is slow but I had to have a few around atleast to protect the trinity base. Southern ai base can survive on it's own after a little upgrade to their porc.
+0 / -0