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Campaign Feedback - Land Striders and Heavy Defences

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2 months ago
(edited 2 months ago)

This thread is for feedback for the following campaign missions, initially released Sunday 31 December 2017 (ish):
  • Chatka: Unlocks Merlin, Strider Hub
  • Tempest: Unlocks Ultimatum
  • Sapphire: Unlocks Desolator, Lucifer, Artemis, Singularity Reactor
  • Hibiliha: Unlocks Funnelweb, Strider Hub

Useful feedback you can give us includes:
  • Did you experience any technical difficulties? (If so, it would be great to get infolog, screenshots if appropriate, etc.)
  • What difficulty level did you play the mission on? (The options are Easy, Normal, Hard and Brutal.)
  • How difficult did you find the mission? (On a scale of 1-10 or something.)
  • Were the optional objectives all too easy? Too hard? (The aim is for each mission to have some easier and some harder ones.)
  • What were your biggest challenges in completing the mission?
  • Were the main objectives, optional objectives, and hints clear? Were they useful?
  • How enjoyable was the mission? (On a scale of 1-10 or something.)
  • Any other specific feedback about the mission.

Other Feedback Threads


Known Technical Issues

The starting Artemis starts with a maximum stockpile of zero. You can increase the maximum stockpile as normal (click on the stockpile button).
+0 / -0

2 months ago
finally something to get that Karuwal mission done...

those Paladins are nearly unstoppable with the Merlin backup...
+0 / -0

2 months ago
(edited 2 months ago)

Do let me know if any of these missions are wildly impossible or too easy, I haven't had a ton of time to test this week. Tempest and Hibiliha should be beatable at least.
+0 / -0

2 months ago
is chatka only meant to have one ai or two?
As everytime i play i'm only facing 1 with near total map control and only having one merlin is just too hard to even do

+0 / -0

2 months ago
(edited 2 months ago)

The two AIs were allied but should have been opposed. (I'm sure this worked at some point in development...)

Thanks for the catch. Fixing now.

EDIT: I've made a new stable version which should fix this.
+0 / -0

2 months ago
(edited 2 months ago)

All missions are played on normal

Chatka: If you do Sapphire first then this is easier as you can plop singus instead of fusion, after that make trinity. Didnt feel a particular need for catapult.
Difficulty: 5

Tempest: Time bonus objective is quite easy but theres no way I can be arrsed to spend whatever amount of time is required to capture all the geothermals. Fleas and drones are an alternate way to easy victory here.
Difficulty: 3

Hibiliha: I have no strong feelings one way or the other.
Difficulty: 4

Sapphire: Fucking fun even though it took many attempts. Noticed only after like the 15th try that the screamer you start with dont have any queued missiles. Likhos, raven and berthas had to keep catapults in check, plus lihkos do crowd control and deal with those battleship thingies.
Difficulty: 8

+0 / -0

2 months ago
I played Tempest on Hard.

Take 1: i spammed domi, neglecting ultimatum completely, and my mind-wiped post-zombies took over the map. But i didn't notice the defeat timer, and though the time objective was optional. So suddenly everything just blew up.
Takes 2,3,4: Various critical failures (first ultimatum failing to kill dante, ultimatum killing dante but burning to death then resurrecting and instagibbing commander, etc)
Take 5 was the successful one. I barely missed the optional time objective, but i did get both others.

Fun: 8, Difficulty: 5.

Suggestion: a more visible timer to defeat, or maybe a warning when time starts really running out.
+1 / -0

59 days ago
EErankAdminAnarchid you were looking for this thread.
I couldn't find what thread should have sapphire, so i'll write my experience here:

I don't have anti, and the AI has nuke (and Nebulas!).

The nebulas are okay, but it would have been better if i knew i needed an antinuke before starting a mission that takes no less than 30 minutes.

I'll do something about that.
+1 / -0