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Campaign Feedback - Gunships, Skuttle, Firewalker and Athena

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AUrankAquanim
14 days ago
(edited 2 hours ago)



This thread is for feedback for the following campaign missions, initially released Sunday 3 December 2017:
  • Mstaras: Unlocks Gunship Plant, Wasp, Locust, Blastwing, Nimbus
  • Prasten: Unlocks Gnat, Charon, Hercules
  • Rasia: Unlocks Harpy, Revenant
  • Rosnek: Unlocks Trident, Krow
  • Bluebell: Unlocks Skuttle, Advanced Geothermal
  • Deuliah: Unlocks Athena, Strider Hub
  • Nullkodkas: Unlocks Firewalker, Jack

Useful feedback you can give us includes:
  • Did you experience any technical difficulties? (If so, it would be great to get infolog, screenshots if appropriate, etc.)
  • What difficulty level did you play the mission on? (The options are Easy, Normal, Hard and Brutal.)
  • How difficult did you find the mission? (On a scale of 1-10 or something.)
  • Were the optional objectives all too easy? Too hard? (The aim is for each mission to have some easier and some harder ones.)
  • What were your biggest challenges in completing the mission?
  • Were the main objectives, optional objectives, and hints clear? Were they useful?
  • How enjoyable was the mission? (On a scale of 1-10 or something.)
  • Any other specific feedback about the mission.

Other Feedback Threads


[Spoiler]
+2 / -0


EErankAdminAnarchid
13 days ago
(edited 13 days ago)

Mistaras: A-move trollcom into enemy base, easy at this level.

Prasten: Failed the bonus objective because factory got captured by the domi spam before commander was.

Rasia: Killed factory at 3 minutes with stealth com, farmed 10 chicken kills at minute 10, then found the enemy commander at minute 8 and locusted it to death. Bonus objective "Kill enemy commander before 10 minutes" did not clear despite.



+0 / -0


AUrankAquanim
13 days ago
quote:
found the enemy commander at minute 8 and locusted it to death. Bonus objective "Kill enemy commander before 10 minutes" did not clear despite.

I cannot reproduce this, can you send infolog/screenshot?
+0 / -0

NOrankKingstad
13 days ago
(edited 13 days ago)

Playing everything on normal difficulty.
Edit: I never adapted the com to circumstances so he's just a Jack of all trades.
Mstaras: walked into enemy base with com and won. Um okay.
Difficulty: 0

Prasten: Neat. Having an excuse to use transport is good. I dont know if it was intented that one combine transport and fleas specifically with dominator, if so that could have been made clearer. Scenario did little to show off gnats.
Difficulty: 5

Rasia: Fights that arent just 1v1 are always more fun. Not sure the "harpy" got the best chance to shine here. I only won on my first try by switching to glaives as the enemy purely made aa and buoys. Did not feel the need for revenant.
Difficulty: 5

Rosnek: Tight objectives, does not leave much room to dick around, I thought that was good. Enemy has so much aa that it seemed easier to switch to land based fac though, so my own crow wasnt much of a gamechanger. Restarted a couple of times to get the bonus objectives.
Difficulty: 4

Bluebell: Then there's this fucker. At first I thought it was brilliant as I felt like I HAD to use skuttles, but I quickly realized that the onslaught of heavy shit required me to go for some much more efficient and less micro heavy unit, that or clever terraforming. Went for sniper. It's good design that Prasten is before bluebell as backdooring the geos with ferried over skuttles is a very valid tactic, not that you are given a hint about it though.
Difficulty: 8 but was quite fun

Nullkodkas: Getting tastes of grander battles is pretty neat. The point may have been to support your ally so that he could break through? But with access to jacks I just did that myself somewhere and ate them from within. Beat it maybe in half the bonus objective time.
Difficulty: 2. I am not sure how one would lose here besides com suicide, which I did.

Deuliah: This was really fun and was a nice change of gameplay, pluss having "automated" foes felt more fun. There could be some sweet lore built here. I was confused at first and thought the big factories were what I was suppose to convert.
Difficulty between going for bonus objectives and not is huge. It's a shame there's no tutorial for ferrying as it's useful for the dantes you produce on the hill. First battle I've replayed after completing as bonus objectives change gameplay radically.
Difficulty: 2/6 depending on if you care about objectives. Not sure if you can lose here though.




+0 / -0


EErankAdminAnarchid
13 days ago
(edited 13 days ago)

quote:
I cannot reproduce this, can you send infolog/screenshot?

Infolog is by now overwritten times over, but i think i should be able to find the replay.

Yup, here it is.
+0 / -0


AUrankAquanim
13 days ago
Are your old infologs not saved in the "log" folder?
+0 / -0


EErankAdminAnarchid
13 days ago
Hm, possibly they are. Will check when i get back home if that's necessary; i suspect replay should be sufficient.
+0 / -0



CArankTheMooseIsLoose
12 days ago
(edited 12 days ago)

I'm seeing a lot of objectives I'm completing/failing not getting ticked off at all by game end.

All the latest missions I've played are really fun, good job.

EDIT: I lost Deuliah because I lost that one commander that your could resurrect on the battlefield. Shouldn't that only happen if I lose all my commanders?
+0 / -0


AUrankAquanim
12 days ago
(edited 12 days ago)

quote:
EDIT: I lost Deuliah because I lost that one commander that your could resurrect on the battlefield. Shouldn't that only happen if I lose all my commanders?

That's weird - as I understand it the objective is always "don't lose your original knightcomm".

If by "that com you could resurrect on the battlefield" you mean "the com that originally belonged to the red AI but got blown up by a Detriment" then I suspect it's a bug caused by how the red AI's loss-condition is calculated.
+0 / -0


EErankAdminAnarchid
10 days ago
I finally beat the Skuttle mission on Hard. On Normal, i could just blow up whatever the AI sent my way, kill Reapers with my oversized commander, etc.

On Hard, i couldn't produce skuttles fast enough to blow up everything that came my way, so i had to massively abuse access to Valkyries and quickly blow up the geos before being overrun.

I did manage to get the AI commander though, and the time bonus objective was a necessity. Getting to the strider hub felt barely possible.
+0 / -0

CZrankTLama
8 days ago
Deuliah: U can lose the game, if you rez enemy com and it gets killed.(IMO should not be problem as long as your main com lives). Also really wonder if anyone have beaten that in time without factory.
+0 / -0


EErankAdminAnarchid
7 days ago
Nullkodkas (hard):

Tried the recommended strategy of spamming firewalker, but it was too slow, so i couln't hope to do the other two bonus objectives. Sneaking onto factory with Scythes caused lots of crap to land to protect it, wtf.

Tried once again, doing a few dantes after the obligatory firewalkers, but they did nothing, and firewalker spam failed to contain ai spam.

Then i just made a domi shieldball (in the same game, after giving up on dantes) and capped everything top to bottom in several minutes.
+0 / -0

USrankgsjb
6 days ago
First post. Much praise for Zero-K and in particular the excellence of the AI. Have been enjoying the campaign scenarios immensely. The whole campaign concept is wonderful. Most scenarios begin with a short message to the effect that unit X is great for Y and this can be used effectively for winning scenario Z. For a novice Zero-K player much of the enjoyment of the game comes from figuring out the detailed mechanics of exactly how to use X to accomplish Y, but sometimes we fail abysmally in figuring out those details and then scenario Z becomes very discouraging and frustrating and we start wondering why we are spending time playing a game that we are not enjoying. Instead of cluttering the campaign with more detailed information that will only annoy most players, consider setting up a specific web page for each individual scenario where players who find themselves stumped by a particular scenario can go and share experiences and insights that would provided the sort of detailed information about how to use X to do Y that players need but have failed to pick up by their own attempts at playing the scenario. Human nature being what it is, maybe there needs to be a second web page for each scenario where the worlds best Zero-K players can go to complain about how trivial and boring the scenario is and how quickly they won it with all bonuses on “brutal” without lowering the prestige of their boasts by explicitly mentioning any of those menial details that they mastered long ago about how exactly it is that X is used to do Y.
+2 / -0



CHrankAdminDeinFreund
6 days ago
(edited 6 days ago)

USrankgsjb sounds like you are suggesting a walkthrough. Those are usually made by fans, so I'd expect somebody to make one sooner or later. Otherwise the wiki should be a great place for detailed mission information, including a short guide on how to win them. We'll just need to find a volunteer..

I'm actually really liking the difficulty spread of the campaign: Even a complete RTS newbie should be able to beat Easy while Brutal is a hard nut to crack for even the best players. All this while keeping the missions the same for all difficulties. I'm just trying to help point out which ones still need adjustment. I'd hope for some players to do the same for Easy, because that's probably the hardest one to get right.
+0 / -0