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Campaign Feedback - Paladin, Detriment and Superweapons

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AUrankAdminAquanim
6 months ago
(edited 6 months ago)



This thread is for feedback for the following campaign missions, initially released Sunday 7 January 2018:
  • Intrepid: Unlocks Paladin
  • Mannia: Unlocks Detriment
  • Caderical: Unlocks Zenith
  • Zhurou: Unlocks Disco Rave Party
  • Cipher: Unlocks Starlight

Useful feedback you can give us includes:
  • Did you experience any technical difficulties? (If so, it would be great to get infolog, screenshots if appropriate, etc.)
  • What difficulty level did you play the mission on? (The options are Easy, Normal, Hard and Brutal.)
  • How difficult did you find the mission? (On a scale of 1-10 or something.)
  • Were the optional objectives all too easy? Too hard? (The aim is for each mission to have some easier and some harder ones.)
  • What were your biggest challenges in completing the mission?
  • Were the main objectives, optional objectives, and hints clear? Were they useful?
  • How enjoyable was the mission? (On a scale of 1-10 or something.)
  • Any other specific feedback about the mission.

Other Feedback Threads


[Spoiler]
+2 / -0

DErankSurfmaniac
6 months ago
The rocks in the water in the Mannia mission (Detriment) are not reclaimable.
+0 / -0



AUrankAdminAquanim
6 months ago
Aren't they? Huh.
+0 / -0

DErankSurfmaniac
6 months ago
well my constructors don't follow the reclaim order
+0 / -0



AUrankAdminAquanim
6 months ago
I'm not sure if that's a bug or feature of the map, but I'll take out the relevant hint sometime.
+0 / -0

CZrankTLama
6 months ago
Also, that mission has some serious performance issues. I understand this is a game of the future, where everyona has at least Ryzen, but the whole mission runs like 3-8 FPS for me, CPU melting down... :-/
That is next to unplayable.
+0 / -0



AUrankAdminAquanim
6 months ago
I will do something about that. I'm not sure what yet.
+0 / -0




EErankAdminAnarchid
5 months ago
(edited 5 months ago)

I couldn't find what thread should have sapphire, so i'll write my experience here:

I don't have anti, and the AI has nuke (and Nebulas!).

The nebulas are okay, but it would have been better if i knew i needed an antinuke before starting a mission that takes no less than 30 minutes.
+0 / -0



AUrankAdminAquanim
5 months ago
A fix for the Detriment mission is in the works. The mission has been simplified a bit which is a partial fix. It's also possible that Circuit performance is disproportionately bad on the map in question for some reason, which is a much harder fix.
+0 / -0


NOrankKingstad
5 months ago
(edited 5 months ago)

All mission played on Brutal!
In general with these massive missions I tend to have to go for attrition effective things like berthas etc. and abusing the AI by terraforming. Geos you start with cant morph in any missions

Intrepid: Demonstrated the paladin well but made some berthas as well.
Difficulty: 4

Mannia: Indeed cant reclaim the massive rocks but this is already the easiest mission anyway. Made one additional detri and a few paladins and they walked through all opposition with little support.
Difficulty: 3

Caderical: Last mission I did. I manage to send an early heavy taskforce to take out the enemy zenith but still can't win without terraforming my side, stopping 90% of the enemy units from attacking. The AI never stopped making tanks and paladins so by the end he had flooded his side utterly in heavy units he didnt know how to use. Won by combination of starlight and trinity..
Difficulty: 8

Zhurou: You might take out an enemy fac and a shogun or two in the beginning but your naval is doomed. hurry up and finish Disco, build protector and terraform your island. Scout enemy and annihilate their berthas with disco. Get AA, a trinity and win. Took a long time to find the singus in the island lakes though.
Difficulty: 6

Cipher: This is allll about memorizing from previous attempts where the enemy has got his valuables and snipe as much crap as you can once the starlight is done but often you'll need to take down the enemy detri once it comes close, which is often early. Your gollis and paladins can raid the enemy as soon as the starlight is done and can support. Even so I only won after SOME terraform and porcing. Starter nanolathes dont do anything until set to patrol. One singu and one mex isnt connected to grid.
Difficulty: 8

EDIT: I JUST DISCOVERED THAT I PLAYED THESE MISSIONS ON BRUTAL
+1 / -0



AUrankAdminAquanim
5 months ago
(edited 5 months ago)

Thanks a lot NOrankKingstad for your feedback throughout the campaign, I'll fix the grid on Cipher and look into the geo issue. I'm guessing you played Mannia after the rework, I prioritised making it not lag over making it super difficult.
+0 / -0


NOrankKingstad
5 months ago
Happy to be of service!
+1 / -0


NOrankKingstad
5 months ago
Did no one else complete the campaign?
+0 / -0


USrankFealthas
5 months ago
(edited 5 months ago)

Its too hard :(
(on brutal atleast)

Especially that one mission where you have to defend the tech depot.

Also how is difficulty determined?
Does the ai just get an extra free singu on brutal and better strategy?
+0 / -0



AUrankAdminAquanim
5 months ago
(edited 5 months ago)

On higher difficulties the AI is more clever, frequently can build a larger variety of units, and frequently gets additional units (not always a Singu).
+0 / -0

FIrank[ffc]
5 months ago
I was hoping for something special for completing every bonus and reaching level 7 but just 3 more module slots, oh well.
+3 / -0

USrankShadowWolfTJC
2 months ago
(edited 2 months ago)

Intrepid (Easy):
[Spoiler]
Mannia (Easy):
[Spoiler]
Zhurow (Easy):
[Spoiler]
+0 / -0

USrankShadowWolfTJC
2 months ago
(edited 2 months ago)

Caderical (Easy):
[Spoiler]
Cipher (Easy):
[Spoiler]
And with that, I've gone through every mission in the game, and unlocked every technology. However, I've yet to finish every bonus objective, and I'm not sure if I'll pursue them or not.
+1 / -0