commander balance (again)
generic module changes:
- high power servos : +8% speed -> +10% (if you dislike generically fast commanders, change the cap from x8 to x6 or x5)
- Disruptor ammo : beams/mg/shotgun get 25% reduced base dps to get 50% of base dps as extra slow damage, not half. Also it should only affect either the shotgun/mg or the beams, not both (currently the only strike commander weapon not converted is the missile launcher)
- napalm warhead should reduce the base dps by 25% (currently I think it's 0% for the rocket and 50% for the riot cannon) and light the ground on fire for 3s longer
- missile launcher : +10% range
- rocket launcher : +10% range
- increase the AOE of the hellfire grenade by 50%, or reduce reload time significantly
- slightly reduce reload time on manual fire weapons
- increase the cost of cloak module by 100 (it's way better than shields)
- reduce cost of drone upgrades by 20%
- lower the vertical climb duration of the S.L.A.M bomb by half
- shock rifle : reduce reload time from 12s to 11s
so we talked about level 6+ modules that gave chassis some unique options, here's some suggestions:
all of them would cost 400M and require level6 (players get the secondary weapon on the 3rd morph, could get these on the 5th morph or later)
ONLY ONE of these modules would be allowed, so people would need to choose them wisely.
note that the -X% HP effects stack multiplicatively with existing bonuses, the other effects stack additively
--- RECON
a) ultralight plating -20% HP, +60% speed
b) jumper boosters, +20% speed, halved jump reload time
--- STRIKE
a) rogue energizer : +10% speed, +15% damage, halved recloak delay
b) skirmisher tuning : -10% HP, +10% range, +20% damage, increase sight radius to 700
--- GUARDIAN
a) overcharger : +40% damage
b) disruption wave generator : adds outlaw's area slow damage (in addition to whatever weapons the commander may have)
--- ENGINEER
a) area regeneration : heals units within 300 range by 3 + 0.2% HP/s (stacks from multiple adjacent commanders)
b) long range sensors : -10% HP, +15% range, change sight radius to 1000