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Title: [A] Teams All Welcome (32p)
Host: Nobody
Game version: Zero-K v1.9.8.0
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1196550
Started: 3 years ago
Duration: 9 minutes
Players: 21
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 54.4%
XP gained: 51
NZrankmarkivs died in 9 minutes
USrankbbar97 died in 9 minutes
DErankJxG died in 6 minutes
GBrankminishadowstorm died in 9 minutes
FRrank[Kf3in]C21 died in 9 minutes
EErankNorthChileanG died in 9 minutes
GBrankTechAUmNu died in 9 minutes
CArankMasamuneX died in 9 minutes
USrankGOLDSTANDARD died in 9 minutes
RUrankglav161 died in 9 minutes




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this was an unexpected turn of events,when you look at the ballance 7 blues vs 3 silver and 1 purple you would normally think holy shit they are so dead,but no it was a such a total stomp it still amazes me.

Like you would think i do a lot of stuff and carry my team,but no, i am the one getting carried by my team,amazing.
its a good feeling to be carried.
+4 / -0
Is that not just because the massive fluctuation of rank for a player who frequents the lobpot/ffa is essentially unreliable as a metric for expected performance?
+1 / -0
Yes.
In many private conversations with players outside of mumble-clan I already noticed that most people have their own personal ranking. Official unofficial rating if you want to call it like that.


No.
Not "just because". There is also some players sometimes randomly derping around (not gonna call names). You might think that it annoys me because it can easily lead to losses, but thats actually not my main gripe with it. I am more annoyed with 2 consequences that those players seem either to miss or to ignore:

1. It distorts the rating even more. Meaning more bs-games later.

2. It makes it hard to develop trust into your team and get to a healthy attitute towards the game. I am totally fine with losses in Paladium for example, because I know everyone is trying their momentary best. Losing because someone who is supposed to carry has a tantrum and decides to be useless make losses make your own effords feel pointless.
+1 / -0
3 years ago
I have noticed recently that platinum players tend to make more strategic units that win games more often, or are better at micro / actually pay attention.

Seems lower ranks tend to spam units more, although they usually don't micro them well or don't make cost a lot of the time, the sheer spam of units can be quite hard to deal with at the start of the game when several players have started rushing something big.

So teams with lots of <platinum players will normally do well in early game but have a harder time late game.
+1 / -0


3 years ago
Having watched, I'm not entirely sure why that was as much of a stomp as it was. The metal income value graphs diverge immediately...

Coordinated push? Too much air? (particularly more long-term air like Likho rather than immediately useful ravens) Using the awful unit that is Claymore rather than a decent Mace?

quote:
I have noticed recently that platinum players tend to make more strategic units that win games more often, or are better at micro / actually pay attention.

Further confirmation that I'm a fake platinum.
+0 / -0

3 years ago
it seems to be because my team started agressively while enemy team had 1 troll and 2 air and a total lobster so they were -4 players at front and west got overrun because jxg was like 1 v 4 then the collapse followed
+1 / -0
It was hard to hold my front, still learning mindsets of the game

I hope I wasn't the lobster...

Sorry if I was
+2 / -0
quote:
Is that not just because the massive fluctuation of rank for a player who frequents the lobpot/ffa is essentially unreliable as a metric for expected performance?

You were so close to the correct answer.

All gamemodes that do not directly use ranking to determine sides in a match should never influence team ranking. Namely FFA and 1v1 games.

Ideally there would be a clear separation of rankings: Matchmaking 1v1, Teams small, Teams large, FFA ladder.

All of the above require a different approach, they have their own meta and unit tiers. Sadly, as I've repeated a few times in the past, people in charge will never let go of their FFA rank grinder which is the largest contributor to this stupidity.
+0 / -0
quote:
It was hard to hold my front, still learning mindsets of the game

I hope I wasn't the lobster...

Sorry if I was


I don`t think so, but don`t force us to call names :D

Anyway:
No player is going to be mad at you if suck, unless they are actual assholes. Some of us (for example Sigero or me) are just so pumped during games that we might say a lot of stuff that we actually regret right afterwards. We know very well that some things are unrealistic to expect, but we are unable to control ourselves in that moment.
Be ensure that as long as you make clear you are at least trying, you will always have our full support.
+3 / -0
USrankGOLDSTANDARD im talking about RUrankglav161 he has a total of 9 games played,so yeah,cant expect much.

Beeing a newbie that actually wants to help like yourself is okay in my book but as katastrophe said during games it beccomes heated dont take it personaly
+2 / -0


3 years ago
unknownrankTinySpider: Just run the calculation to show that predictions are more accurate if you exclude FFA, etc.
The last time it was run it was shown to be more accurate if they were included, so you'll have to show things have changed if you want change.
+0 / -0
3 years ago
GBrankdyth68 there is no dataset available that is not polluted by existing flaws in the balancer. Every game played has been balanced by taking FFA and 1v1 games into account, there is no control group where games were balanced for a significant period of time without this flaw.

I'm curious about what "last time" you mean, since to my knowledge FFA and 1v1 games were never separated from team balancer.

Disclaimer: By 1v1 games I mean casual 1v1 games that players host themselves or any 1v1 game with elo enabled that is not played through matchmaking and directly counts towards team balancer.
+0 / -0
The real grind is the teams grind. You would immediately lose the rank if you were to play 1v1 or ffa. 1v1 relates to skill, ffa relates to gambling.
+0 / -0
quote:
You would immediately lose the rank if you were to play 1v1

No shit, I never played 1v1. In team games I am the reason my team wins most of the time, hence high rank. That's how the system works and the entire point of my argument, it needs separate ladder where 1v1 doesn't influence team game balance.

I could completely legally go play casual 1v1 games right now, dumbster my entire casual rank since I don't know how to win those, and then stomp team games back to purple and ruin match after match due to awful balance.

Same with FFA games, I could go and play FFA games and lose every single time since I never played them, come back to teams with easy mode balance.
+2 / -0
quote:
In team games I am the reason my team wins most of the time, hence high rank.


No, your team is the reason why you can employ tactics that make your team win. You know very well that you wouldn`t be able to hold a front alone.
+0 / -0
3 years ago
quote:
I could completely legally go play casual 1v1 games right now, dumbster my entire casual rank since I don't know how to win those, and then stomp team games back to purple and ruin match after match due to awful balance.
Any rating system is based on some assumptions on what players do on average, and if you really want you can break those. The question is "what is the best assumption we can take considering what players do on average" - and that can be tested using the recent history.

As far as I remember/know the 1v1 and casual rankings are separate, while FFA is included with casual. I always thought more ladders will make more people happy, but so far we have only 2...
+0 / -0
A very particular pattern allows for higher rankings, particularly for casual. It implies 0 ffa and selective teams play. It's always the new high ranks who make noise. Secret is - noone actually cares.
+3 / -1
quote:
A very particular pattern allows for higher rankings, particularly for casual. It implies 0 ffa and selective teams play.

You mean focusing on one game mode and only that one game mode produces higher rank? Who would have thought!

quote:
It's always the new high ranks who make noise. Secret is - noone actually cares.

Please don't personal attacks, it derails the topic. Your account is half the age of mine, I'm no newer than you and the only noise I'm making is for improvement of the game.

DErankkatastrophe statistically I am the nearly always the highest contributor to team victory, according to the balancer.
+1 / -0
unknownrankTinySpider

Yes, i didn`t say otherwise.
BUT: Why are you able to mass reavers, djinns and so on and invade the back of the opponent? If there weren`t other players that would shield your factory you would just die. And instead of seeing this you indulge in your own grandiosity.
+0 / -0
3 years ago
DErankkatastrophe nearly every game I'm starting at front dead center and holding a significant chunk of it, in addition to doing this cheese.

Don't believe everything you read, most of it is memes. Some people think I still spam scythes 24/7.
+1 / -0
Page of 2 (39 records)