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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.12.1.2
Engine version: 105.1.1-1821-gaca6f20
Started: 15 days ago
Duration: 46 minutes
Players: 20
Bots: False
Mission: False
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Good example of a game where silo appears to be way too powerful.
My massive shieldball gets counters soo hard its not even a fight...
When the silo turns into a stardust launching a shockley every second at you, its no longer fun to even try fighting.
+1 / -0
The game needs to end somehow. A massive shieldball moved as a blob is just asking to be taken out with splash damage, as long as shield can be pierced somehow.

You know what sucks? Shields. Being able to stall the game so hard with no counter would kill all the momentum of the game.

Again, what lost the game for team 2 is not the silo. It's the fact that the entire team 1 is making units and controlling the field while more than half of team 2 is in the back row doing nothing productive.

Units win early advantage, early advantage capitalized upon with game enders wins games.

Silo is fine. Zenith/SL are fine. Likhos are fine.

Teams need to play better as a unit, or just face elimination by superior enemy team play.

Continuously investing in one strategy throughout the hole game is just asking to get countered.
+2 / -0