As per topic - I suppose addressed to yonder developers - are there any plans in the pipeline to de-OWL planes, and if so what form this will take?
Swift, Vamp, Thunderbird & Licho all seem OK. Licho is perhaps a bit iffy in that it breaks the rules by being totally generalist and usually requiring much skill (or a screamer) to effectively counter. The 2k metal hit for if you screw up and lose it does counterbalance this though.
That leaves room for thought on variously..
I don't think I'm alone in thinking that this either needs to be cheaper or to do something else besides be a radar/sonar tower. The swift is a much better penetrative scout with its speed boost.
If it had the speed boost of the swift, it might be used for scouting, accompanying swift balls, and be more survivable.
If it had some kind of niche offensive functionality (for example, a powerful moderator slowbeam or single target EMP) it would be more useful and likely to be built by high elo players and used early game.
The Raven is confused, UP, broken and ugly. I dream of it one day becoming non-diving, high flying and specialised to hitting immobiles - essentially functioning like any other artillery in terms of what it works against - and incapable of flying under shields (which are useless enough as is and easily shut down with a silo or thunderbird).
This would also mean introducing another, low flying strike unit for hitting mobiles, like the kestrel. But it would be nice to hear other ideas.
Fragile and depressingly weak/niche. The old Phoenix murdered cloaky & spider in a way that ruined low weight units in large games too early on.
If we assume that a useful AoE anti-mobiles bomber ruins the game, and move to what other flying AoE roles would be useful, we arrive at persistent flame area denial. That makes it more effective at pushing cons out of an area and slowly melting porc, and worse at turning 20 rockos to cinders.