   Aquanim asserted that ettins can shred magpies testing revealed this to be false here's my video people can replicate them Comparing similar metal amount on both ettin and magpie, with a slight edge to magpie as ettin is suppose to counter air Magpie was selected as they were flying, no special formation Magpies were queued up to target ettins one by one as all air players should do Ettins was attack moved to the front as players tend to use them Magpies are allowed to repair to full after each run as is normal practice for air player Ettins were not repair to full but the result should not have change much even if they were Results are as follow Cumulative death | 1 Ettin | 3 Magpies | 1st pass | 0 | 0 | 2nd pass | 1 | 0 |
Cumulative death | 2 Ettin | 5 Magpies | 1st pass | 1 | 1 | 2nd pass | 2 | 1 |
Cumulative death | 3 Ettin | 7 Magpies | 1st pass | 1 | 2 | 2nd pass | 2 | 4 | 3rd pass | 3 | 4 |
I mis-manage this one but seem to be when ettin start making cost Cumulative death | 4 Ettin | 10 Magpies | 1st pass | 1 | 4 |
So as we can see to actually stop magpie metal for metal, you need to invest 2000 metal into Ettin and even then the air player can just go elsewhere leaving you with useless AA so Ettin is not the counter to Magpie Artemis is counter to Magpie, but Artemis counter almost all air units, I assert that aside from Artemis, Magpie is only counter by heavy shield or AA under shield
+1 / -0
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i doubt it will ever enter the main game but my cloaked hacksaw mod was popular with some people for this reason. unit tweak: e3R1cnJldGFhY2xvc2U9e2J1aWxkaW5nR3JvdW5kRGVjYWxUeXBlPSIiLGNhbkNsb2FrPTEsY2xvYWtDb3N0PTAsaW5pdENsb2FrZWQ9dHJ1ZSxtaW5DbG9ha0Rpc3RhbmNlPTgwfX0K makes hacksaws on par with threshers / razors in frontline usefullness
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Interesting, although I think there are some practical limitations to this result: (a) No Magpie spammer is going to stop at 2k in Magpie, and the matchup is only going to get better for Ettin. (b) In my experience it is not common for Magpies to get the opportunity to make a direct run at Ettin with nothing else going on. The more likely scenario is that Magpie comes in to engage something else, and takes some attrition from Ettin and other AA and flex-AA in the vicinity. (c) In the long run Ettin takes advantage of shields and cloakers. Also: quote: Ettins was attack moved to the front as players tend to use them
Magpies are allowed to repair to full after each run as is normal practice for air player
Ettins were not repair to full but the result should not have change much even if they were |
These are some pretty favourable assumptions for Magpie. Certainly if I had reason to believe that the Ettins were the actual target of a Magpie attack they would be retreating until the Magpies began to fire, not advancing. The difference between Magpie getting to close the distance at (252+96)=348 and (252-96)=156 relative movespeed is pretty significant. And if I don't have repair capability on hand, what am I even doing playing Tank factory? It is also important to remember that air players do not take and hold mex in the same way that land players do, and (especially if they are highly rated in a smaller game) are obliged to have a big impact on the game in order to justify their choice of an air factory.
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   Aquanim you do have some good points, but AA, being Anti-Air, should still counter airplanes, and what I see in the video is not even close to countering. Even though it's not the ideal situation for the Ettins, it would still be reasonable to expect them to be making more of a dent in the magpies than they do. Not to mention, magpies are not exactly the beefiest planes, and Ettin is not exactly the wimpiest AA; like, honestly, I usually think of Ettin as one of the best mobile AA, and if that's all it does against magpies I would be pretty disappointed. Also: you mention that repairing the Ettin would be reasonable, and indeed it would be, but if the magpies were targeting the Ettin specifically, then this video shows that a group of 5 or so magpies could just rush an Ettin, kill it in one run, and end up losing only one magpie if any at all. Let's just say if I saw 5 daggers destroy a redback with little to no casualties I would definitely be making a thread about it.
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quote: AA, being Anti-Air, should still counter airplanes |
It is pretty easy to end up with anti-air that doesn't handle Likho, or Revenant, or (pick your favourite air threat) particularly well. If air was unconditionally countered by "anti-air" then air would be pretty rubbish.
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   Aquanim this set up was advantagous to ettin in fact since the AA builder have to take ground as well [pure AA doesn't hold ground either] you would have less AA than the air player have magpie, skewing the advantage to magpie player instead of parity as demonstrated here. to address ettin repair 4 magpie kill 1 ettin outright, so each pass the result would be largely the same 4 ettins have to be together to make cost and can only cover a specific area so the same amount of magpie can force a multiple of AA metal built if the front is large enough. If air player force 2-3x their metal share in their opponent to build AA and also score kills, then when ground lose to inferior force, it's not the air player fault. Magpie priority target to me and I expect other as well was almost alway AA, so AA first then the rest given move attack command, ettin do automatically retreat a bit, not as good as manual control of course but then you are forcing the oponent to lose more APM than you [air player can just shift queue the attack] in comparision 1 likho vs 4 ettin end with likho dead and 2 ettins down even if ettin is relatively clumbed up [almost to a point] [which they rarely are] and ettin is AoE AA so it should have been better against magpie than it is against Likho 1 odin is killed by 3 ettin in 10-13 secs and ettins can respond better to odin due to their speed if your answer to magpie dominance is that the defender should have had more metal in shield and cloaker then I think it is high time to nerf magpie My problem is not that nothing can kill magpie, my argument is that it is too good for its cost. I am not addressing the E cost in this analysis and I admit this is a major weakness . I am advocating for a minor nerf to HP making it closer to raven in term of hp per metal or a buff to AA AoE It would also be good for my morale if you publicly admit that 2 ettins were not "sufficient to shutdown all magpies" as I recall you said. specifically you said: " he [the enemy] only needs two [ettins] to delete you [Sortale] from the game"
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quote: It would also be good for my morale if you publicly admit that 2 ettins were not "sufficient to shutdown all magpies" as I recall you said. |
Is this about Magpie or is this about point-scoring? I notice that my name is the first thing in the OP too... I disagree with several other things in that post, but I am no longer enjoying this conversation. For what it's worth I don't really object to a Magpie nerf. Nor would I object to deleting Magpie entirely, to be honest. I think that it is a boring unit and Zero-K can do better.
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it is about the truth, I tag your name because we were discussing this if you didn't care then you shouldn't have contradict me when I made my statements. you have made several unsubstansiated false statement despite my objection to the contrary I have went through the trouble of providing the evidence which I notice you have not bother to and I have seen so far that you have not even acknowledge that you made false statement unsubstantiated I believe I have argued politely and in good faith through out this and other conversations. in light of this, I will now model you as someone who will not admit he is wrong in the face of evidence. Who made unsustaintiated claims yet demand that others provide proofs and conversation with you is a waste of time. I had thought that you were more reasonable than this and I am disappointed to be proven wrong.
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quote: Who made unsustaintiated claims yet demand that others provide proofs |
I do not remember making such a demand. I'm not really interested in discussing the rest of that post.
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I'm not sure a test in a vacuum means all that much for bomber balance. The ingame relevance will have more to do with opportunity costs. But I was curious about the test, so I investigated it anyway. The first thing I noticed was that my Ettins were a lot better against Magpie than those in the video. I think the difference is down to sight. I used /globallos because there was no LOS in the video, but some rough measurement of the video made me think that LOS view was merely hidden, because your Ettins were shooting rather late. Ettin has 660 LOS range and and 900 weapon range. Reality will sit somewhere between minimal LOS and global LOS.
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The approach will be covered by radar in most cases. This at least lets Ettin turn and start firing. Its AoE of 64 even gives it a decent shot at dealing damage to the Magpie before it enters sight range.
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Other units can supply vision beyond what Ettin can see. This is a recommended, but not always possible.
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Terrain blocks radar (but not Air LOS!), so the radar advantage can be mitigated by approaching over uneven terrain. However, this makes things harder for Magpie as well.
I found that a single Ettin could kill an attacking Magpie with global LOS enabled. I ran further tests with radar coverage, which will introduce more variance, but having the Ettin turn to start firing seems more realistic than being taken completely by surprise. I ran a modified two-Ettin test, and kept track of time and energy.
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Run 1: Two Magpies die, one Ettin dies.
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Run 2: No deaths
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Run 3: One Ettin dies.
Each run occurred a minute apart, which is just how long Magpies took to reammo, repair, and reorganise. A single Caretaker assisted the repairs, and the distance was a relatively short 2500 elmos (the same geometry of your Titan Duel test). The Magpies spent 1455 energy, two minutes, and two Magpies, to kill two Ettins, including the final repair and reammo. So the costs are.
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1000/1000 lost for the Ettin player
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440/1895 lost for the Magpie player
It is hard to compare uneven costs, so I'll use some overdrive conversion rates. A E/M rate of 3 seems to be common for 5-20 minutes into the game, which corresponds to a Fusion payback time of around 3 minutes. I watched a few games to get this value, but it will vary by map. Anyway, if we convert energy cost with a 3:1 ratio, then:
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Ettin player lost 1333 converted metal.
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Magpie player lost 1032 converted metal.
This does not seem like a great outcome for Magpie, given that everything had to go right, and it took a whole two minutes to make 200 metal over the enemy. For example, the Ettin player had to not repair the Ettin between the second and third runs. Ettin can also be improved by spotters and by sitting near flex AA.
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if we are taking ettin repair into account, how much energy was spent on repair again? and dang, the magpie cost way more energy than I expected. certainly making me reconsider
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The Ettins were not repaired.
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As the resident Magpie main: In reality, in amount of Ettin above 2 puts Magpie on a insanely tight clock. No amount of using CTDR will help me against them due to the AoE, so in reality I am forced to target bait with swifts for the sole purpose of taking out Ettins (unlikely due to Ettin's large health pool), or I just avoid them entirely. Regardless of what happens in a vacuum, in reality they are an absurdly oppressive AA unit that puts me on a 3 second clock at minimum the moment I enter their range. quote: and dang, the magpie cost way more energy than I expected. certainly making me reconsider |
I believe reading the Magpie Manual would have brought this to light in advance.
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ignore this mod chicken magpies cant rearm.. and i cant seem to get the nests to become air pads ill work on it some time soon [Spoiler]i dont know if it helps but i made a mod that replaces the chickens with magpies so now testing can be fun =P https://zero-k.info/Mods/Detail/133instructions: 1: load mod 2: add chicken suicidal easy ai suicidal ai is impossible lol it sends 45 magpies first wave 3: make allot of aa because magpies are comming
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quote: This does not seem like a great outcome for Magpie, given that everything had to go right, and it took a whole two minutes to make 200 metal over the enemy. For example, the Ettin player had to not repair the Ettin between the second and third runs. Ettin can also be improved by spotters and by sitting near flex AA. |
The outcome seems balanced (which means that it does not look as a great outcome for Ettin either). Magpie-s have also the choice where to engage and can attack more than one unit type (compared to Ettin which is only AA). I generally feel that without planes on larger maps, a team has a disadvantage, and this doesn't change my opinion, but it is a bit surprising to see AA to be so close to a "raider counter bomber" (or whatever is the magpie's role). Is there any reason why the LOS of Ettin is so small that it needs spotters to be used at full capacity? In the games I played, from what I remember, people that were just spamming Magpie were a headache start/mid-game, but of course if you just make one unit from beginning until the end it will not go always well.
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A team without planes is certainly disadvantaged on a large map. Part of the question with Magpie is not whether some Magpie is better than no Magpie, but whether some Magpie is better than whatever else a plane player could be achieving. My general feeling at the moment is that mono-Magpie is a bit slow to get going, and hits a used-by-date, so it relies on building enough momentum to hit a mid-game window. It won't save a front early game because it deals damage too slowly, and it will be countered late game. Maximum LOS is 660, except in exceptional circumstances. Ettin has enough else going for it that it doesn't warrant an exception.
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Fighting X AA with Magpie is too wide of a question to be answered accurately by anyone. Instead of this, people should look at games where air players use Magpie and then look at how they interact with AA. I will say that a majority of people who have been trying to adopt this strategy have been very passive, so perhaps not a lot of interactions are observable outside of my games... But overall, since 3 Ettin puts my Magpies on a one second clock, I would be very hesitant to send my units to such an area.
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Fighting X AA with Magpie is too wide of a question to be answered accurately by anyone
im going to need 20 million dollars and a team of 40 scientists.. it might take a year but ill prove you wrong
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