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ISIS and Ditched

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2 days ago
These 2 maps need to be unfeatured. Both promote horrible gameplay that kills lobby and player motivation.
Isis has 2 narrow chokepoints that funnel all conflict leading to long stalemates broken only by silo spam or strider/SW rush. Makes for boring gameplay.

Ditched is WORSE. The entire map is tooo narrow and long, limiting opportunities for unit mobility. Promotes a eco rush into super weapon playstyle that is tedious and boring. Games last 1 hour+ regularly and kills lobby right after.

Please remove these 2 maps, I am desperate.
+7 / -1

2 days ago
Don't just unfeature these map, nuke them from orbit. Ditched is beyond all reason while ISIS could probably be salvaged by flipping the starting zones to north/south instead east/west.
+1 / -0
I used to think Fields of Isis was horrible, but it's grown on me in the last year or two. Early aggression wins a lot of Isis games - it can't be that bad...

Ditched I don't like that much, but there are plenty of worse maps.
+2 / -0
2 days ago
Are maps marked by suitable team sizes btw? Isis at least shouldn't come up in medium-to-large team games.

Pls also remove Esker Creek, thanks.
+2 / -0

2 days ago
TBH I disagree about most hated maps while having a fair reserve of hate for maps myself.

Fields of Isis at least pushes players towards conflict and has fairly large open areas. The games tend to be pretty decent for a "chokey" map.

Ditched gives you eco! While yes on very large teams it's still too narrow, actually giving people the metal to make the needed tools often means that the game will be broken open.

I also like esker creek because - again, it has the space and the metal (and feels actually designed for larger teams). It's a bit ugly but I often see people making a lot of all sorts of units instead the impoverished escalation race I see on smaller maps.

There are many maps I would take out before these. Sorry to yum your yuk.
+3 / -0
2 days ago
AUrankSnuggleBass: so list a few maps that you hate? I find it interesting to see what others think.

For the mentioned maps,for me Ditched, Esker Creek and All the Glitters would probably make the top (in that order). That is maps that can lead to stalemates. For that matter, while I don't like Isis it feels more reasonable, at least it's not that large/long/wide that supers can't hit the back of the opponents base (like the others mentioned).
+2 / -0
I don't think I've ever had a prolonged stalemate on glitters tbh. Not compared to other maps. I tend to be aggressive though.

I have a lot of hate in my heart. Going through the featured list for team games:
+ Intersection (rarely see good games, often leads to slow choke outs, ugly)
+ Akilon Wastes (rarely see good games, too big no metal, often bad games due to confused lobsters giving up enormous territory free)
+ Scorched Crossing (needs work to make it clearer)
+ Cystallised planes (poverty and slow choke out despite looking relatively open)
+ Wet Supreme (people don't know how to play it leading to bad games where entire sides are given for free)
+ Desolation (very limited fac diversity, often takes a long time to finish decided games)
+ Carrot mountains/fools mate (too homogenous) - though I don't think I've played they just look bad
+ skate park (I like the idea a lot, but the game usually feels like a standoff where I can't finish the game even if I win lane early - just have to sit on marginal advantage and hope a team mate figures it out).
+ Isle of grief (I loved the idea of this map on release, it didn't turn out to give games that I enjoyed)
+ Evorts new llamas (ugly, lacks intent behind design, arguably one of worst maps in pool IMO)


These are the ones I'd take out before the three already mentioned and I think for defensible reasons (not just personal preference). Yes I know this is subjective and some of these are fixable (especially scorched crossing which could be interesting if I could see the damn terrain).

There are a lot of maps in the pool that I don't personally enjoy much, but which I think should stay because it's very clear other people enjoy them and their removal I don't think is defensible.
+3 / -0

45 hours ago
I celebrate the hate in your heart, AUrankSnuggleBass. Please fuel it and let it roar. For once, you allow me to argue against civil war.

Some of those maps are good enough, just we aren't. Lobs can make every map look bad. They don't know how to win nor how to lose.
+0 / -0


43 hours ago
A poll that covers a wide range of common teams maps would be useful.
+1 / -0

42 hours ago
There are so many maps in the game that instead of deleting any of them, it would be better to temporarily remove a map from the voting pool until a large number of other maps have been played — for example, 20 or 40.
I’m against deleting maps. Each one is unique, represents someone's hard work, and different players have different preferences.
+2 / -0

42 hours ago
Are either of those any worse than StormSiege_v3?

All the thin rectangular maps with spawn points on far ends play approximately the same way.
+2 / -0
41 hours ago
Storm Siege at least benefits from better metal distribution and being wide enough that enough mobility still remains. Also the terrain difference between the East and West give it a degree of interesting game play. Isis and Ditched both lack that.

TO be fair, I am against deleting maps as well, but Isis and Ditched just feel far too overplayed for the quality of games they most often produce, and being put on cooldown for a few months would be nice.
+0 / -0
Ditched has the dry river in the middle and isis has mountains for spiders/jumpies/airplay.

EDIT: And I would love to average the time of all games played on these maps, because the argument so far is that those maps lead to long stalemates and Storm Siege matches are just as long.

I don't see a consistent argument that would lead to Isis and Ditched to go, but Storm Siege to remain.
+0 / -0
37 hours ago
Here are some numbers (did not check extensively, please double check if you want, I eliminated games smaller than 2 minutes to not catch the exits), for last 100 autohost team battles for each map:

MapDuration (sec)
StormSiege_v31314.78260869565
Ditched_V11554.4
All That Glitters v1.21643.18181818182
Fields_Of_Isis1222.0892494929
Esker Creek 1.32130.0

Details to reproduce below.
[Spoiler]
+2 / -0
Some further opinions: Assuming large-ish teams, I'd prefer to play on Ditched, and certainly Fields of Isis, over:
All that Glitters
Storm Siege
LLTA Complex
maybe DSD?

I tend to dodge Esker Creek, but I think that if you do want to play on a map of that size, Esker Creek is one of the better options.
+1 / -0
16 hours ago
It's funny people that want to ban players to play 32-slots games are also those who always asks to ban maps that push more static/porc games.

Now 32-slot games are prohibited, as most activists, they think "let's push and ban everything that think bad"...
+2 / -2