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Integrate the weapon sounds into our music.

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13 years ago
I would appreciate it if the weapon sounds are better integrated into a sound theme and their mix sounds like music.

The weapon sounds are too detailed and and don't follow a rhythm.
If there is someone in our community who is good at it and loves to make music with virtual synthesizers or similar, I would like to hear an opinion about what we can improve.

I think this is a good example of games which have a solved this very well (at least in this short scenes):
(at the end)
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What are you talking about? No, don't answer that, just please stop posting.
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once when i was young, i made some experiences with sounddesign, several small film projects and electronic music, also software sythesizer with a lot of effects like robotic voice, distortion etc...

i have no idea what you are talking about though -.- can you rearrange your request to make sense to me?

also, you might look at http://www.freesound.org/ for free to use sounds (released under CC)
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13 years ago
That reminds me there was once a sound pack of sounds effects for the game made entirely by mouth - beatbox style..
it was awesome :-)

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13 years ago
IonStorm while having ideas are good posting them into each thread is wrong, or you are actually just cleverly trolling here ;)
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Skasi
13 years ago
Zomg, Annex haz stolen our musix! BIG DRAMA! D:

To be honest, I don't understand what you mean, Kitty. When I read the title I got a heart attack and thought you'd want the music to use weapon sounds so players would be confused and not understand what's going on. But now that I clicked your links I'm kind of puzzled.

Trying to not make this a totally useless post: Weapon sound pitches need to better represent a weapon's power. Epic weapons need to be low-pitched so you can hear them across the map, tiny weapons high-pitched. This already applies to most weapons and ZK's better at this than many other games. I think sounds are a strength of ZK, so they are something to perfect.
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13 years ago
What is that game and why doesn't it use Spring?
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13 years ago
neonstorm's mind when he posts on the forum:
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13 years ago
Nice there W4RLOK. I loled for real.

A simpler idea Neon is the use music and different themes as notification.

Say a glaive enter LoS and a special theme starts playing among the music.
When some of your units get damaged it plays battlemusic like in OTA or Supcom.
Mixing of themes would be interesting as each battle would create an own song that you could listen to remember that specific battle and you would be able to tell what happened just from listening to the music.
Although it might just sound like a mess.

Could perhaps work for a more simple game than ZK.
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13 years ago
Thanks W4RL0K, now I feel like I just looked into Cthulhu's mind.

There was the idea of having special themes for when a specific super-unit enters into action. It could be nice, with also tracks for 'generic' combat.
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Warlok - nice context, but I knew that video already.

I think I found a few good examples:

Do you have ever heard a troll on speedmetal firing a Tremor to annoy his team?
Tremor is a dangerous unit, and to respect physics, each projectile has the same sound. It is loud AND has a high ROF!

Bertha's echo kills all other sounds after it's own one.

Every unit has another ROF - they don't fit together.

What we need:
Round the sound emit time of light things to 1/16 second.
The sounds of medium weapons to 1/8 second
Heavy things to 1/4 second.

If 3 Tremors are firing, try to desync their sounds, so that you don't hear 2 at once -> get a rhythm.

Don't take the camera position as the position of your ears, but a position where it is pointed to (go 70%-80% of the way away from your camera toward the center of your view).
^ this is especially important, because it will make local sound louder and things like Bertha don't hide the local theme.

Let robots sing what they think - "Give us the energy[, give us the metal]", "Your wish is our command, but what you wish is impossible without X."

Warlok: if you want, open a "our community goes mad"-Thread and make it a wiki of mad threads.
It would be lol to see what crazy stuff Saktoth, Google, Godde or Licho have done in their past!
BTW: if we have clan-threads, why no user threads...
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Heres the part I don't get...
Quote:
"What we need:
Round the sound emit time of light things to 1/16 second.
The sounds of medium weapons to 1/8 second
Heavy things to 1/4 second."

"What we need:" posted in the development section of the robotic strategy game Zero-K forum. Why in the world would robotic armies need to synchronize in musical fashion?
It just seems very arbitrary and artificial to me.

Instead take a game with magical elements where the wizards need to channel mana, perform rituals and dances all in order bring forth the power of magic as they cast spells. The strength of each spell is determined by how well the music of magic is performed. Some spells take only a few keystrokes to make while some need to be performed with great effort throughout the game.

Really thoose kinds of ideas would propably be better to test by making games rather than having it imposed on an already made game.
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By the way I don't think my complicated and totally gamechanging ideas are that numerous compared to yours. :P
I have my fair share of them on the Spring1944.net forum.
They mostly about realism and improving unit performance according to spring physics.

Feel free to PM me for a game of Neon-K when you see me online.
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