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Title: [A] Small Teams All Welcome (8p)
Host: Nobody
Game version: Zero-K v1.14.6.1
Engine version: 2025.06.21
Battle ID: 2461633
Started: 20 days ago
Duration: 12 minutes
Players: 8
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 57%

unknownrankaioeieoiao
INrankTheWarning
CZrankenot_max
AUrankDougganought
Team 2
Chance of victory: 43%

AUrankCharmedmage
PHrankVexCollectiv
USrankR3MX
USrankAliyKorol

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20 days ago
For some reason my bulkhead refused to shoot the lotus even though I gave it a direct order.
+0 / -0

20 days ago
At about 3:50, TheWarning gave the Bulkhead an order to attack move onto the northwest island. It failed to move towards the island, although part of that was due to targets coming into range.

At about 4:50, TheWarning gave the Bulkhead a fire command on an inland Lotus, which was out of range. The Bulkhead did not move or shoot At about 5:15, the order was canceled and replaced by a fire command on a Picket, which was closer but still out of range. The Bulkhead also did not move or shoot under this command until a manual move order replaced it.

Meanwhile, TheWarning had also made a second Bulkhead which was likewise failing to execute a fire command against the same Lotus. At about 6:13, after failing to shot for about a minute, the Bulkhead's AI decided to move closer on its own initiative but still surfaced too far away.

In summary, Bulkhead's unit ai is severely messed up in deep water, in both the fire and attack commands.
+3 / -0

20 days ago
I've noticed the same thing when ordering them to attack urchins on the water, they rise prematurely, outside of their actual firing range.
+0 / -0