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Maintained by
Ambo
Last updated 15 days ago
Created 21 days ago
download JSON metadata of RelicK
Relic-K
PLAY THIS MOD
Maintained by
AmboLast updated 15 days ago
Created 21 days ago
download JSON metadata of RelicK
Relic-K — Roguelike mechanics for Zero-K
Relic-K adds permanent, stacking relics to a normal Zero-K match.
The first choice appears after **30 seconds**, followed by another choice every **3 minutes**. Each round offers three different random relics, and previously selected relics may appear again.Duplicate relics stack.
How choices work
- Select one of three offered relics.
- Relics remain active for the rest of the match.
- Relic picks do not time out.
- If another round arrives while one is pending, it waits in the queue.
- Rerolling costs **one reroll** and replaces all three offers.
- Skipping gives your team **three rerolls**, but no relic.
- AI teams immediately pick a random relic after extensive strategic consideration.
The default timing and reroll values can be changed through the lobby options.
Teams and commshare
Relics and rerolls belong to an **engine team**.
In a normal game, each player usually has their own relic collection. A commshared team shares one collection, and the current engine-team leader controls its choices, skips, and rerolls.
Interface
The movable launcher shows a countdown until the next scheduled offer. Click it to open the Relic-K window.
The window displays:
- current relic offers;
- available rerolls;
- accumulated relics and stack counts;
- combined effects and modifiers;
- selection history and relic details.
Commands
- `/relics` — open or close the Relic-K window
- `/relictoggle` — hide or show the launcher
- `/relicreset` — reset both UI positions
- `/relicresettoggle` — reset only the launcher
- `/relicresetwindow` — reset only the main window
How to play
Enter in the lobby chat: "!game relic" to activate the mod.
Relic-K adds permanent, stacking relics to a normal Zero-K match.
The first choice appears after **30 seconds**, followed by another choice every **3 minutes**. Each round offers three different random relics, and previously selected relics may appear again.Duplicate relics stack.
How choices work
- Select one of three offered relics.
- Relics remain active for the rest of the match.
- Relic picks do not time out.
- If another round arrives while one is pending, it waits in the queue.
- Rerolling costs **one reroll** and replaces all three offers.
- Skipping gives your team **three rerolls**, but no relic.
- AI teams immediately pick a random relic after extensive strategic consideration.
The default timing and reroll values can be changed through the lobby options.
Teams and commshare
Relics and rerolls belong to an **engine team**.
In a normal game, each player usually has their own relic collection. A commshared team shares one collection, and the current engine-team leader controls its choices, skips, and rerolls.
Interface
The movable launcher shows a countdown until the next scheduled offer. Click it to open the Relic-K window.
The window displays:
- current relic offers;
- available rerolls;
- accumulated relics and stack counts;
- combined effects and modifiers;
- selection history and relic details.
Commands
- `/relics` — open or close the Relic-K window
- `/relictoggle` — hide or show the launcher
- `/relicreset` — reset both UI positions
- `/relicresettoggle` — reset only the launcher
- `/relicresetwindow` — reset only the main window
How to play
Enter in the lobby chat: "!game relic" to activate the mod.
