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Another rage post: pathing?!?!?!

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Firepluk
Guys, current pathing system is just hilarious.
Suggest to remove pathing and make all units transparent!

lolz list:
- unit can stop movement without any reason, if u will press target point again it will continue. WTF?
- unit can reject go to destination, even if area is passable.
Manual route via mouse + shift works. WTF?
- if u terraform bridge on folsom dam deluxe map and then restore it, units won't go through it(happens not always). WTF?
- wreakages and pathing are incompatible => lags, units stucks! Make units stops and destroy wreakages, it's silly when goliath cannot pass due to some shitty 500 metal wreakage, it should not stuck, it should just ignore such cheap obstacles. WTF?

:\
RAGE ^_^
+1 / -2

11 years ago
sfireman continues his rage about engine problems...

But sure, keep raging. I'm sure the ZK devs will fix it, just because you cough politely asked for it.
+2 / -0
11 years ago
Among the worst are builders. Trying to surround a mex with solars? Expect a builder to get stuck just bumping into the solars over and over.
+0 / -0
You know how ZK is currently using Spring 91 instead of the current release of 94? Pathing problems almost made them try to revert back to using Spring 0.79 or so (At some point engine devs stopped using decimals because there was no point or plan to release a Spring 1.0).

Pathing is 'theoretically better' in Spring 94, but there are other problems. Go test the development engine and maybe Spring 95 will be the magic release.
+0 / -0
quote:
Among the worst are builders. Trying to surround a mex with solars? Expect a builder to get stuck just bumping into the solars over and over.

most apropriate but not really SFW...

anyways... builders are just lonley, and orney... so lonley, so orney!!!


it safe for work!! cause its plant sexy, not human sexy!!!
+0 / -0


11 years ago
The pathing for 95.0 looks a lot better because they've finally relaxed some physical restraints so now units don't lose all their speed upon ramming something.

The terraform bug is due to the repather updating too slowly. I don't know if the speed has been improved.
+1 / -0
Why do erasers randomly stop walking when you get your roaches to guard/follow them? And then they move 1 step for each click you make... I know how to get them to walk normally again but it's a waste of a minute...
+2 / -0
There is a widget which causes cloakers to wait for units which are guarding it and outside cloaking range (with a safety margin).
+0 / -0
Skasi
11 years ago
I also experienced this. My Zeus army and the Eraser that was part of it constantly stopped walking. At first I did use a guard order, but later did not, I had all these units selected and issued a move order (right click on an empty piece of terrain). The next thing I remember was them getting raped in an awful manner. It's not hard to understand why newbies leave ZK. There's so many bugs like this one that can ruin the game for players.
+0 / -0

GBrankSab
11 years ago
No, even when all the roaches "guarding" the eraser were behind it, it wouldn't move smoothly till I sort of reset its movement.
+1 / -0

11 years ago
Out of curiosity, what's the best-practice for shieldwalkers and erasers? Have the shield/eraser guard the deathball, vice-versa, or just group-select and group-move?
+0 / -0


11 years ago
quote:
best-practice

Individually micro each unit. If you can't do that, second-best is ctrl+move.
+1 / -0

11 years ago
When units guard eraser, they automatically switch to "no-fire" or whatever it is called. That's a nice feature btw!
+0 / -0
@Saabir and Skasi :

F11 -> disable "Cloaker Guard"
+1 / -0
Firepluk
11 years ago
Watch this, grab epic lulz:
http://zero-k.info/Battles/Detail/200531
You will wonder a lot when will see this BULL SHIT.
+0 / -0