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Light vehicles, anti-heavy suggestion

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12 years ago
So, since cars are about to get some AA, why not get anti heavy as well?

I propose a car version of a skuttle-like unit. Only instead of cloak and ambushing, it's just a fast suicide unit.

Basically a car bomb. Functions similarly to a high weight class roach. Decent armour (just enough to tank a single HLT shot?), incredible damage (two shots reapers? 4 to 5k damage) in ~roach AoE. Expensive (at least 500, if not 700). Speed something like scorcher or even faster, very good maneuverability.
No special abilities or funky stuff. Just an armoured bomb on wheels.

The idea of course is to simply run at a juicy target and blow up. Also doubles as anti-everything in a pinch, but the weight class should mean it will never make cost except against heavies retreating for repair.

Could also see use in punching out a keystone unit (like retreating felons) or smashing a hole for ravagers to exploit. Use terrain and wrecks tactically to hide from fire until you can close with it.
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12 years ago
An armored bomb sounds really cool, but I think it should be slow-ish (Leveler speed or so, maybe a bit higher) and low AOE to keep it from being anti-everything. Light vehicle needs a niche unit to counter heavies; optimize it for that.
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Skasi
12 years ago
STOOOP SUGGESTING MORE AND MORE UNITS! THERE'S ALREADY TOO MANY! :O
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but this unit would be interesting

if you want to remove units remove uninteresting ones

like hammer
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I do like the sound of a fast kamikaze car that just crashes into a heavy unit, causing massive damage!

Edit: Afaik Skasi has suggested removing hammer multiple times over the last 1,5 years. :)

Edit2: My opinion is that there's never too many units, if they're all balanced and useful! ZK is still far from those OTA mods that had hundreds of added units in addition to the original ones!
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It can't be slow and high-cost, or else it dies every time. It needs to either be slow and low cost (bad idea?), or have a cost or about 1000 and be faster (remember that it will be a vehicle and will not be able to go up most slopes).
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12 years ago
Ick, no.

Not every anti-heavy unit needs to be a kamikaze.

Notice something about heavies? Most of them are kinda short-ranged and slow. The Sumo, the Goli - they both would be vulnerable to skirmishers if it weren't for the fact that most skirms are so small that they're vulnerable to getting rioted.

Give us a big anti-heavy skirm! A big Rocko-like unit, but with beefy omgwtfbbq damaging missiles. Downside? Stockpile-based. 200 cost per-shot.

So you send a squad of them out to take down heavies, but you'll be lucky if they make cost when firing at anything smaller.
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stockpile skirmisher sounds good, we could call it the felon

I'd really enjoy an armored bomb. There aren't really very many kamikaze anti-heavy units (just skuttle and sort of roach/tick but those are more like riots).

There should be a heavier skirmisher, though. I don't know if Grizzy counts.
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A car bomb with 1200 cost, no wreck, decent armour, roach aoe, really fast and have at least 18000 damage would be awsome, it doesn't have to be a exclusive anti-heavy unit with this much of weight.
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The Scorcher is a fairly good Anti-heavy against any non-riot heavy.

Other heavy units need to be balanced so that there is a conventional unit class they are vulnerable (low range and speed so they can be skirmed, high AoE riot but low damage so they can be assaulted, high alpha so they can be swarmed, etc). The Sumo and Crabe in particular are difficult for the vehicle factory to handle.

We should not rely on specifically designed high-damage 'Anti-heavies' to counter everything over 1k cost, especially since they usually use cloak as their primary mechanic.
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12 years ago
Countering golly == hard as fuck, unless its dirtbags or emp plane. Its almost impossible if its managed by good player, because he wont go far enough into enemy land and when golly runs away it does that really fast, and then kill repair cycle.
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I revive the ghost of slightly tracking merl as anti-heavy sniping device with increased alpha and lower dps.

Where "slightly tracking" = can't hit fast targets, but can hit slow ones. Like crabe and sumo. Probably about 1.4 speed cutoff or something.

(crabe is 1.35 and sumo 1.2 speed, so golly and dante would be safely above the margin)
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12 years ago
I agree on tracking merl, hell I'd make it the factories AA unit too (I want more flex-AA). It can't be more OP than the Penetrator, which is just as accurate and has way more DPS.

The rest of the devs are opposed though...
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12 years ago
That's why i included a "sligtly" and "speed cutoff", to appease the nay-sayers.
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12 years ago
I think vehicles are ok for anti-heavy. They have many units that each kill particular heavy units.

Dominatrix is reasonable because it damages vs cost instead of health. So it is decent against some heavies which lack range. Without support it may not beat them for cost but you do get a heavy unit if it succeeds.

Ravager is quite good for cost, beats many things.

Scorcher beats heavies which lack AOE.

Merl can accurately hit a plonked Crabe.

-----------------------------------------

Sak flex AA Merl is stupid. I showed you the maths for this before.

Merl DPS/cost = 0.11
Mobile AA DPS/cost currently has a range of about 0.25 to 0.45.

Merl would be many times worse than most AA and homing would make it better vs ground. It would probably have to be worse than it currently is if it gained homing which destroys an already fine unit.
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12 years ago
The alpha makes the DPS less relevant in an anti-bomber role. A tracking merl could be used to intercept bombers before they bombed.
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Skasi
12 years ago
Seriously, there's at least four running bombs. Why add even more? If anything, make existing ones more unique. Optionally move them to other labs. As it is your "slow anti heavy bomb" concept is not unique at all.

Countering Goli is not hard as fuck at all, rather the opposite. I'd prove with over 9000 modstat pics, but I always get "can't divide by zero, 'cause I'm a nub" errors.
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quote:
but I always get "can't divide by zero, 'cause I'm a nub" errors.

Modstats seem to have zero games to gather stats from, recently. So you get /0 whatever you do.

OT: I agree with the opinion that making heavies less of universally powerful one-man armies and more of situational support devices is a valid alternative to weak-tracking merl.
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12 years ago
I didn't mean slow. I wanted a fast anti-heavy bomb.
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Skasi
12 years ago
I was merely replying at Anthem's "but this unit would be interesting" comment. :)
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