Loading...
  OR  Zero-K Name:    Password:   

[Kickstarter] Single Player Campaign

47 posts, 1985 views
Post comment
Filter:    Player:  
Page of 3 (47 records)
sort
I will donate 100 AUD (more than paying for any game ever in my life) if the dev or some one can implement a complete single player campaign with lore and all other goodness.

It have to satisfy a few condition:

1. Must be working (i.e. relatively bug free)
2. Must have a story
3. Must teach player most gameplay mechanic and units
4. Be a part of main user-interface (i.e. player can just go to single player and see the campaign list by default)
5. Last about 15 min or less per map or support save and load

I'll tally up the total amount of money if anyone else want to donate for the same cause.

I'll donate an extra 20 AUD if the dev make a comprehensible campaign editor

The donation will come in when the single player campaign is finnished


Current promise: 205 USD

570 USD if other conditions are met

+3 / -0
Skasi
11 years ago
Just linking some info.

Campaign preview thread
Actual campaign preview
+2 / -0
11 years ago
Personally I would like some new tools to make the campaign rather than the campaign itself. A graphical mapmaker that you can just sculpt with and a mission maker that did not crash all the time and had better triggers (and linux support!) would do it. I am sure that there are plenty of ZK players who would make a campaign if there were better tools to make it with, leaving the devs to improve the game.
+2 / -0

11 years ago
Nice pledge. I like your enthusiasm :D

But what do you want people to do with money? Everyone already works for free XD

Could we convince you, KingRaptor/Saktoth/GF, to build/finish the campaign if we would gather half a years salary for you?
I don't think the ZK project works this way. It is open source made by enthusiasts after all.

But hey, i've got a new job. Now i have the money but not the time to waste anymore lol. So if you manage to set up a real kickstarter, i'll pledge you another 100
+1 / -0


11 years ago
I think Licho said he would turn salary into dedicated-fixing-stuff time. That was his idea behind the donation buckets.
+0 / -0
Why do we need kick starter anyway?

I'll set up one if you really want it,

but I really see no point, it's just a promise of giving money for something done.

might as well do it with what you have.

And kickstarter have a cut of 3%-5% which meant 6-10 dollar of our money, really not worth it, better just donate strait to the Dev and cut out the middle man
+0 / -0

11 years ago
If "marketed" well, a kickstarter sort of thing can gain publicity, achieving what we really want - more players and a longer life for ZK.

Without extra publicity, the effects of a big and well made single player campaign are relatively minor to the overall player numbers of the game.
+1 / -0
FIrankFFC
11 years ago
15 mins or less per map? are you serious?
+1 / -0

11 years ago
quote:
15 mins or less per map? are you serious?

Without save/load, this will be the average you could ask of a player. I'd extend it to 30 minutes, but if you put 30 minutes out on the table, it will take new players an hour.
+0 / -0


11 years ago
15 minutes of action would be good. missions that focus on unit control and micro would work well so long as the player never needs to control too many units at once, as the zk controls are powerful enough to make it fun
+0 / -0

11 years ago
I like what is being done with http://zero-k.info/Campaign .
You can just play from any machine and the progress is kept in "The Cloud". Moar missions!
+0 / -0


11 years ago
I'd likely dump €100 or something if this gains traction.

What to spend on:
- quit your day job and do zk fulltime
- buy a wacom tablet
- outsource voice actors
- outsource everything to thailand
+1 / -0
11 years ago
Why would you outsource everything to Thailand?
+0 / -0
11 years ago
It's cheap. Actually, it's much cheaper than just about anything local.
+0 / -0
I'll prepare a e-mail to send to many game reviewer and game promoter website, but I deem it is hard to capture their attention unless we have a single player campaign, to teach them how to play,

It's a catch-22 need more publicity to improve the game, need to improve the game for more publicity.

many voice actor could do work for free, I know some other open source project who had asked for volunteer voice actor and success I can ask on their forum as well



side note: to prevent the dilution of the thread, I would suggest unrelated comments to be post in another forum.

example:

quote:
Why would you outsource everything to Thailand?

quote:
It's cheap. Actually, it's much cheaper than just about anything local.
+1 / -0

11 years ago
I promise 50 CHF.
+0 / -0
quote:
A graphical mapmaker that you can just sculpt with and a mission maker that did not crash all the time and had better triggers

gajop is working on both those things, within spring. So it would work on any platform.

http://www.youtube.com/user/gajop/videos?view=0&flow=grid&sort=dd&live_view=500
+2 / -0

11 years ago
if the Spring-engine dev make the campaign editor and publish it, I'll donate the 20 AUD to spring
+0 / -0
SpringMapEdit already allows you to sculpt land:
http://springrts.com/wiki/Maps:SpringMapEdit

But if you're going to make a map with a pefectly green texture and a hand-sculpted terrain, it's going to look awful. It would only sit there looking bad if we included a mission made this way.

Mission Editor has been around for years and nobody did anything serious with it at all. I said to Quant 'Just make a mission editor, Other games had things like DOTA and such created on their mission editors! People will definitely make missions if you give them the tools.'

I was wrong. MissionEditor may be a bit buggy but it's MORE than enough to make some good missions. There are very few people willing to contribute their time seriously to this project and I don't think Linux users are that much more likely to contribute (We have NO permanent devs who run Linux, or maybe we'd actually have decent linux support!).

So, right, again, it falls to the long-term devs who have skills that are much better used doing other things to learn all the tools, spend all the time, and make this happen. The money is appreciated, really it is. But your time and effort is more valuable than your money. We already work on this game for free (Or, the rest of the devs do, I rarely have enough time).
+0 / -0

11 years ago
this money meant that some of you can take less work and spend more time on Zero-K
+0 / -0
Page of 3 (47 records)