Difference between revisions of "Solar Collector"
		
		
		
		
		
		
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| m ("solar extractor") | m | ||
| Line 1: | Line 1: | ||
| + | The '''Solar Collector''' is an economic building and an early-game source of [[Energy]] in Zero-K. | ||
| {{ Infobox zkunit | {{ Infobox zkunit | ||
| | name = Solar Collector | | name = Solar Collector | ||
| − | | description =   | + | | description = Small Powerplant (+2) | 
| | image = http://packages.springrts.com/zkmanual/unitpics/armsolar.png | | image = http://packages.springrts.com/zkmanual/unitpics/armsolar.png | ||
| | cost = 75 | | cost = 75 | ||
| Line 13: | Line 14: | ||
| | special1 = Forced for 8s when damaged | | special1 = Forced for 8s when damaged | ||
| }} | }} | ||
| − | }} | + | }}== Description == | 
| − | |||
| − | == Description == | ||
| Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.   | Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.   | ||
Revision as of 19:30, 7 January 2017
The Solar Collector is an economic building and an early-game source of Energy in Zero-K.
| Solar Collector | |||||||
|---|---|---|---|---|---|---|---|
| Small Powerplant (+2) | |||||||
|   | |||||||
| Stats | |||||||
| Cost | 75 | ||||||
| Hit Points | 500 | ||||||
| Mass | 101 | ||||||
| Energy (E/s) | +2 | ||||||
| Vision Radius (elmo) | 273 | ||||||
| Grid link range (elmo) | 100 | ||||||
| Abilities | |||||||
| 
 | |||||||
| Weapons | |||||||
| None | |||||||
Description
Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.
Tactics and Strategy
Solar Collectors are a safe and stable source of energy in the early game. Build chains of Solars between your mex to set up Overdrive. More information can be found on the Energy page.

