Difference between revisions of "Solar Collector"
Jump to navigation
Jump to search
m ("solar extractor") |
m |
||
Line 1: | Line 1: | ||
+ | The '''Solar Collector''' is an economic building and an early-game source of [[Energy]] in Zero-K. | ||
{{ Infobox zkunit | {{ Infobox zkunit | ||
| name = Solar Collector | | name = Solar Collector | ||
− | | description = | + | | description = Small Powerplant (+2) |
| image = http://packages.springrts.com/zkmanual/unitpics/armsolar.png | | image = http://packages.springrts.com/zkmanual/unitpics/armsolar.png | ||
| cost = 75 | | cost = 75 | ||
Line 13: | Line 14: | ||
| special1 = Forced for 8s when damaged | | special1 = Forced for 8s when damaged | ||
}} | }} | ||
− | }} | + | }}== Description == |
− | |||
− | == Description == | ||
Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders. | Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders. | ||
Revision as of 18:30, 7 January 2017
The Solar Collector is an economic building and an early-game source of Energy in Zero-K.
Solar Collector | |||||||
---|---|---|---|---|---|---|---|
Small Powerplant (+2) | |||||||
| |||||||
Stats | |||||||
Cost | 75 | ||||||
Hit Points | 500 | ||||||
Mass | 101 | ||||||
Energy (E/s) | +2 | ||||||
Vision Radius (elmo) | 273 | ||||||
Grid link range (elmo) | 100 | ||||||
Abilities | |||||||
| |||||||
Weapons | |||||||
None |
Description
Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.
Tactics and Strategy
Solar Collectors are a safe and stable source of energy in the early game. Build chains of Solars between your mex to set up Overdrive. More information can be found on the Energy page.