Difference between revisions of "Solar Collector"

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{{ Infobox zkunit
 
{{ Infobox zkunit
 
| name = Solar Collector
 
| name = Solar Collector
 +
| defname = armsolar
 
| description = Small Powerplant (+2)
 
| description = Small Powerplant (+2)
 
| image = http://packages.springrts.com/zkmanual/unitpics/armsolar.png
 
| image = http://packages.springrts.com/zkmanual/unitpics/armsolar.png
| cost = 75
+
| cost = 70
 
| hitpoints = 500
 
| hitpoints = 500
| mass = 101
+
| energy = 2
| energy = +2
 
 
| sight = 273
 
| sight = 273
 
| gridlink = 100
 
| gridlink = 100
| abilities = {{ Infobox zkability armored
+
| abilities =  
| reduction = 75
+
{{ Infobox zkability armored
| special1 = Forced for 8s when damaged
+
| reduction = 75%
}}
+
| special1 = Forced for 8s on damage
}}== Description ==
+
}}
 +
}}==Description==
 
Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.  
 
Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.  
  

Revision as of 00:12, 14 January 2017

The Solar Collector is an economic building and an early-game source of Energy in Zero-K.

Solar Collector
(armsolar)
Small Powerplant (+2)
armsolar.png
Stats
Cost 70
Hit Points 500
Energy (E/s) 2
Vision Radius (elmo) 273
Grid link range (elmo) 100
Abilities
Armored Form
Reduction (%) 75%
Forced for 8s on damage
Weapons
None

Description

Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.

Tactics and Strategy

Solar Collectors are a safe and stable source of energy in the early game. Build chains of Solars between your mex to set up Overdrive. More information can be found on the Energy page.