Difference between revisions of "Solar Collector"
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{{ Infobox zkunit | {{ Infobox zkunit | ||
| name = Solar Collector | | name = Solar Collector | ||
+ | | defname = armsolar | ||
| description = Small Powerplant (+2) | | description = Small Powerplant (+2) | ||
| image = http://packages.springrts.com/zkmanual/unitpics/armsolar.png | | image = http://packages.springrts.com/zkmanual/unitpics/armsolar.png | ||
− | | cost = | + | | cost = 70 |
| hitpoints = 500 | | hitpoints = 500 | ||
− | + | | energy = 2 | |
− | | energy = | ||
| sight = 273 | | sight = 273 | ||
| gridlink = 100 | | gridlink = 100 | ||
− | | abilities = {{ Infobox zkability armored | + | | abilities = |
− | | reduction = 75 | + | {{ Infobox zkability armored |
− | | special1 = Forced for 8s | + | | reduction = 75% |
− | }} | + | | special1 = Forced for 8s on damage |
− | }}== Description == | + | }} |
+ | }}==Description== | ||
Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders. | Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders. | ||
Revision as of 00:12, 14 January 2017
The Solar Collector is an economic building and an early-game source of Energy in Zero-K.
Solar Collector (armsolar) | |||||||
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Small Powerplant (+2) | |||||||
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Stats | |||||||
Cost | 70 | ||||||
Hit Points | 500 | ||||||
Energy (E/s) | 2 | ||||||
Vision Radius (elmo) | 273 | ||||||
Grid link range (elmo) | 100 | ||||||
Abilities | |||||||
| |||||||
Weapons | |||||||
None |
Description
Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.
Tactics and Strategy
Solar Collectors are a safe and stable source of energy in the early game. Build chains of Solars between your mex to set up Overdrive. More information can be found on the Energy page.