Difference between revisions of "Solar Collector"
		
		
		
		
		
		
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| m | HistidineBot (talk | contribs)  m (Page auto-updated with DotNetWikiBot) | ||
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| {{ Infobox zkunit | {{ Infobox zkunit | ||
| | name = Solar Collector | | name = Solar Collector | ||
| + | | defname = armsolar | ||
| | description = Small Powerplant (+2) | | description = Small Powerplant (+2) | ||
| | image = http://packages.springrts.com/zkmanual/unitpics/armsolar.png | | image = http://packages.springrts.com/zkmanual/unitpics/armsolar.png | ||
| − | | cost =  | + | | cost = 70 | 
| | hitpoints = 500 | | hitpoints = 500 | ||
| − | + | | energy = 2 | |
| − | | energy =  | ||
| | sight = 273 | | sight = 273 | ||
| | gridlink = 100 | | gridlink = 100 | ||
| − | | abilities = {{ Infobox zkability armored | + | | abilities =   | 
| − | | reduction = 75 | + | 	{{ Infobox zkability armored | 
| − | | special1 = Forced for 8s  | + | 	| reduction = 75% | 
| − | }} | + | 	| special1 = Forced for 8s on damage | 
| − | }}== Description == | + | 	}} | 
| + | }}==Description== | ||
| Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.   | Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.   | ||
Revision as of 01:12, 14 January 2017
The Solar Collector is an economic building and an early-game source of Energy in Zero-K.
| Solar Collector (armsolar) | |||||||
|---|---|---|---|---|---|---|---|
| Small Powerplant (+2) | |||||||
|   | |||||||
| Stats | |||||||
| Cost | 70 | ||||||
| Hit Points | 500 | ||||||
| Energy (E/s) | 2 | ||||||
| Vision Radius (elmo) | 273 | ||||||
| Grid link range (elmo) | 100 | ||||||
| Abilities | |||||||
| 
 | |||||||
| Weapons | |||||||
| None | |||||||
Description
Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.
Tactics and Strategy
Solar Collectors are a safe and stable source of energy in the early game. Build chains of Solars between your mex to set up Overdrive. More information can be found on the Energy page.

