Difference between revisions of "Solar Collector"

From Zero-K
Jump to navigation Jump to search
m (Layout)
m (Page auto-updated with DotNetWikiBot)
Line 13: Line 13:
 
{{ Infobox zkability armored
 
{{ Infobox zkability armored
 
| reduction = 75%
 
| reduction = 75%
| special1 = Forced for 8s on damage
 
 
}}
 
}}
 
}}==Description==
 
}}==Description==

Revision as of 05:19, 22 September 2018

The Solar Collector is a basic, early-game source of energy in Zero-K.

Solar Collector
(energysolar)
Small Powerplant (+2)
energysolar.pngenergy_med
Stats
Cost 70
Hit Points 500
Energy (E/s) 2
Vision Radius (elmo) 273
Grid link range (elmo) 100
Abilities
Armored Form
Reduction (%) 75%
Weapons
None

Description

Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.

Tactics and Strategy

Solar Collectors are a safe and stable source of energy in the early game. Build chains of Solars between your mex to set up Overdrive. More information can be found on the Energy page.