Difference between revisions of "Solar Collector"
		
		
		
		
		
		
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| m (Layout) | HistidineBot (talk | contribs)  m (Page auto-updated with DotNetWikiBot) | ||
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| 	{{ Infobox zkability armored | 	{{ Infobox zkability armored | ||
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| }}==Description== | }}==Description== | ||
Revision as of 06:19, 22 September 2018
The Solar Collector is a basic, early-game source of energy in Zero-K.
| Solar Collector (energysolar) | |||||
|---|---|---|---|---|---|
| Small Powerplant (+2) | |||||
|    | |||||
| Stats | |||||
| Cost | 70 | ||||
| Hit Points | 500 | ||||
| Energy (E/s) | 2 | ||||
| Vision Radius (elmo) | 273 | ||||
| Grid link range (elmo) | 100 | ||||
| Abilities | |||||
| 
 | |||||
| Weapons | |||||
| None | |||||
Description
Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.
Tactics and Strategy
Solar Collectors are a safe and stable source of energy in the early game. Build chains of Solars between your mex to set up Overdrive. More information can be found on the Energy page.

