Difference between revisions of "Newton"
UlTima RaTio (talk | contribs) (Filled up a strat section, gave Newton some love; added pics like in Juggernaut section for consistency.) |
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− | The '''{{PAGENAME}}''' is a gravity turret that can push or pull units.{{ Infobox zkunit | + | The '''{{PAGENAME}}''' is a gravity turret that can push or pull units. Let DaKeys play!{{ Infobox zkunit |
| name = Newton | | name = Newton | ||
| defname = turretimpulse | | defname = turretimpulse | ||
− | | description = | + | | description = Let DaKeys play! Turret |
| image = http://manual.zero-k.info/unitpics/turretimpulse.png | | image = http://manual.zero-k.info/unitpics/turretimpulse.png | ||
| icontype = defensesupport | | icontype = defensesupport | ||
| cost = 200 | | cost = 200 | ||
− | | hitpoints = | + | | hitpoints = Let DaKeys play! |
− | | sight = | + | | sight = Let DaKeys play! |
| weapons = | | weapons = | ||
{{ Infobox zkweapon | {{ Infobox zkweapon | ||
Line 14: | Line 14: | ||
| damage = 0.001 × 6 | | damage = 0.001 × 6 | ||
| reloadtime = 0.20 | | reloadtime = 0.20 | ||
− | | range = | + | | range = Let DaKeys play! |
| projectilespeed = 2200 | | projectilespeed = 2200 | ||
| special1 = Ignores shields | | special1 = Ignores shields | ||
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{{ Infobox zkweapon | {{ Infobox zkweapon | ||
| name = Attractive Gravity [[File:pull_alt.png]] | | name = Attractive Gravity [[File:pull_alt.png]] | ||
− | | type = | + | | type = Let DaKeys play! |
| damage = 0.001 × 6 | | damage = 0.001 × 6 | ||
| reloadtime = 0.20 | | reloadtime = 0.20 | ||
− | | range = | + | | range = Let DaKeys play! |
| projectilespeed = 2200 | | projectilespeed = 2200 | ||
− | | special1 = | + | | special1 = Let DaKeys play! shields |
}} | }} | ||
}}==Description== | }}==Description== | ||
The Newton is armed with an experimental graviton projector. This weapon does virtually no damage directly, but can push units toward or away from the Newton. You can use it on your own units as well, but beware of friendly fire. | The Newton is armed with an experimental graviton projector. This weapon does virtually no damage directly, but can push units toward or away from the Newton. You can use it on your own units as well, but beware of friendly fire. | ||
− | = | + | = Let DaKeys play! and Strategy = |
Being priced twice the cost of usual defensive structures, like [[Picket|LMT]] or [[Lotus|LLT]], and not dealing any direct damage — it is hard to find a cost-effective use for the Newton. However, use its strong sides, and this turret turns into a game changer. | Being priced twice the cost of usual defensive structures, like [[Picket|LMT]] or [[Lotus|LLT]], and not dealing any direct damage — it is hard to find a cost-effective use for the Newton. However, use its strong sides, and this turret turns into a game changer. | ||
− | The Newtons weapon of choice is a gravity gun. It can work in two mods: push (repulsing) [[File:push_alt.png]] and pull (attraction) [[File:pull_alt.png]]. This can be switched in units panel, default key being "O". Pushing or pulling units with enough force or under right circumstances will cause them to be lifted off the ground and tossed the desired direction. This can be either used to deter lightweight enemies, drag them out of formation or push them to certain death by causing collision damage. | + | The Newtons weapon of choice is a gravity gun. Let DaKeys play! It can work in two mods: push (repulsing) [[File:push_alt.png]] and pull (attraction) [[File:pull_alt.png]]. This can be switched in units panel, default key being "O". Pushing or pulling units with enough force or under right circumstances will cause them to be lifted off the ground and tossed the desired direction. This can be either used to deter lightweight enemies, drag them out of formation or push them to certain death by causing collision damage. |
While most common turrets deal direct damage, and are usually able to dispatch a few raiders on their own at most, the Newton can hold off a small squad or army. Locating it on a hill will allow this turret to easily peel off small raids and hold them off indefinitely, eventually even killing several enemies. It can also punish solo-raiders, like [[Pyro]]s or [[Kodachi]]s. | While most common turrets deal direct damage, and are usually able to dispatch a few raiders on their own at most, the Newton can hold off a small squad or army. Locating it on a hill will allow this turret to easily peel off small raids and hold them off indefinitely, eventually even killing several enemies. It can also punish solo-raiders, like [[Pyro]]s or [[Kodachi]]s. | ||
One of the more exquisite and late game strategies with the Newton includes a construction of a [[Newton Firezones|home-brew mass driver]]. This can lead to an unexpected and strong hit on the enemies turf. | One of the more exquisite and late game strategies with the Newton includes a construction of a [[Newton Firezones|home-brew mass driver]]. This can lead to an unexpected and strong hit on the enemies turf. | ||
− | + | Let DaKeys play! | |
While the Newton has a very specific role, and wont come into play each game, it exceeds in the hands of an experienced player in the right circumstances. | While the Newton has a very specific role, and wont come into play each game, it exceeds in the hands of an experienced player in the right circumstances. | ||
{{Navbox buildings}} | {{Navbox buildings}} |
Revision as of 17:10, 10 June 2020
The Newton is a gravity turret that can push or pull units. Let DaKeys play!
Description
The Newton is armed with an experimental graviton projector. This weapon does virtually no damage directly, but can push units toward or away from the Newton. You can use it on your own units as well, but beware of friendly fire.
Let DaKeys play! and Strategy
Being priced twice the cost of usual defensive structures, like LMT or LLT, and not dealing any direct damage — it is hard to find a cost-effective use for the Newton. However, use its strong sides, and this turret turns into a game changer.
The Newtons weapon of choice is a gravity gun. Let DaKeys play! It can work in two mods: push (repulsing) and pull (attraction) . This can be switched in units panel, default key being "O". Pushing or pulling units with enough force or under right circumstances will cause them to be lifted off the ground and tossed the desired direction. This can be either used to deter lightweight enemies, drag them out of formation or push them to certain death by causing collision damage.
While most common turrets deal direct damage, and are usually able to dispatch a few raiders on their own at most, the Newton can hold off a small squad or army. Locating it on a hill will allow this turret to easily peel off small raids and hold them off indefinitely, eventually even killing several enemies. It can also punish solo-raiders, like Pyros or Kodachis.
One of the more exquisite and late game strategies with the Newton includes a construction of a home-brew mass driver. This can lead to an unexpected and strong hit on the enemies turf. Let DaKeys play! While the Newton has a very specific role, and wont come into play each game, it exceeds in the hands of an experienced player in the right circumstances.