Difference between revisions of "Solar Collector"
		
		
		
		
		
		
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| − | The '''{{PAGENAME}}''' is a basic, early-game source of [[energy]] in Zero-K.{{  | + | The '''{{PAGENAME}}''' is a basic, early-game source of [[energy]] in Zero-K.{{Autoinfobox zkunit | 
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| | defname = energysolar | | defname = energysolar | ||
| | description = Small Powerplant (+2) | | description = Small Powerplant (+2) | ||
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| }}==Description== | }}==Description== | ||
| − | + | {{PAGENAME}}s are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, {{PAGENAME}}s (''solars '') will curl up into an armored form for 8 seconds, reducing incoming damage and offering excellent protection against raiders.   | |
| == Tactics and Strategy == | == Tactics and Strategy == | ||
| − | + | {{PAGENAME}}s are a safe and stable source of [[Energy]] in the early game. Build chains of solars between your [[Metal Extractor|mex]]es to set up [[Overdrive]]. | |
| − | + | The [[Wind/Tidal Generator]] can be better than the {{PAGENAME}} in terms of power produced (see http://zero-k.info/Forum/Post/220234#220234 for the math), though the Solar Collector is far sturdier and can take far more punishment. | |
| {{Navbox buildings}} | {{Navbox buildings}} | ||
| + | [[Category:Energy]] | ||
Latest revision as of 03:49, 18 May 2024
The Solar Collector is a basic, early-game source of energy in Zero-K.
| Solar Collector (energysolar) | |||||
|---|---|---|---|---|---|
| Small Powerplant (+2) | |||||
|    | |||||
| Stats | |||||
| Cost | 70 | ||||
| Hit Points | 600 | ||||
| Energy (E/s) | 2 | ||||
| Vision Radius (elmo) | 273 | ||||
| Grid link range (elmo) | 100 | ||||
| Abilities | |||||
| 
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| Weapons | |||||
| None | |||||
Description
Solar Collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, Solar Collectors (solars ) will curl up into an armored form for 8 seconds, reducing incoming damage and offering excellent protection against raiders.
Tactics and Strategy[edit]
Solar Collectors are a safe and stable source of Energy in the early game. Build chains of solars between your mexes to set up Overdrive.
The Wind/Tidal Generator can be better than the Solar Collector in terms of power produced (see http://zero-k.info/Forum/Post/220234#220234 for the math), though the Solar Collector is far sturdier and can take far more punishment.

