Difference between revisions of "Solar Collector"

From Zero-K
Jump to navigation Jump to search
m (Layout)
m (Page auto-updated with DotNetWikiBot)
Line 13: Line 13:
 
{{ Infobox zkability armored
 
{{ Infobox zkability armored
 
| reduction = 75%
 
| reduction = 75%
| special1 = Forced for 8s on damage
 
 
}}
 
}}
 
}}==Description==
 
}}==Description==

Revision as of 06:19, 22 September 2018

The Solar Collector is a basic, early-game source of energy in Zero-K.

Solar Collector
(energysolar)
Small Powerplant (+2)
energysolar.pngenergy_med
Stats
Cost 70
Hit Points 500
Energy (E/s) 2
Vision Radius (elmo) 273
Grid link range (elmo) 100
Abilities
Armored Form
Reduction (%) 75%
Weapons
None

Description

Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.

Tactics and Strategy

Solar Collectors are a safe and stable source of energy in the early game. Build chains of Solars between your mex to set up Overdrive. More information can be found on the Energy page.


Debug data: