Difference between revisions of "Solar Collector"
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Revision as of 05:19, 22 September 2018
The Solar Collector is a basic, early-game source of energy in Zero-K.
| Solar Collector (energysolar) | |||||
|---|---|---|---|---|---|
| Small Powerplant (+2) | |||||
| |||||
| Stats | |||||
| Cost | 70 | ||||
| Hit Points | 500 | ||||
| Energy (E/s) | 2 | ||||
| Vision Radius (elmo) | 273 | ||||
| Grid link range (elmo) | 100 | ||||
| Abilities | |||||
| |||||
| Weapons | |||||
| None | |||||
Description
Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.
Tactics and Strategy
Solar Collectors are a safe and stable source of energy in the early game. Build chains of Solars between your mex to set up Overdrive. More information can be found on the Energy page.