Difference between revisions of "Radar Tower"
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The '''{{PAGENAME}}''' is an early warning system.{{ Infobox zkunit | The '''{{PAGENAME}}''' is an early warning system.{{ Infobox zkunit | ||
| name = Radar Tower | | name = Radar Tower | ||
− | | defname = | + | | defname = staticradar |
| description = Early Warning System | | description = Early Warning System | ||
− | | image = http://manual.zero-k.info/unitpics/ | + | | image = http://manual.zero-k.info/unitpics/staticradar.png |
+ | | icontype = radar | ||
| cost = 55 | | cost = 55 | ||
| hitpoints = 80 | | hitpoints = 80 | ||
+ | | energy = -0.8 | ||
| sight = 800 | | sight = 800 | ||
| abilities = | | abilities = | ||
{{ Infobox zkability intel | {{ Infobox zkability intel | ||
| radar = 2100 | | radar = 2100 | ||
+ | }} | ||
+ | {{ Infobox zkability morph | ||
+ | | to = [[Sparrow]] | ||
+ | | cost = 180 | ||
+ | | time = 24 | ||
+ | | disabled = Yes | ||
}} | }} | ||
}}==Description== | }}==Description== | ||
− | The Radar tower provides early warning of enemy units and their movements over a moderate distance at virtually no cost. It has a very small but steady energy cost and will automatically shut down if you run out of energy. Radar coverage is blocked by terrain such as mountains. | + | The Radar tower provides early warning of enemy units and their movements over a moderate distance at virtually no cost. It has a very small but steady energy cost and will automatically shut down if you run out of energy. Radar coverage is blocked by terrain such as mountains. Some units may carry a radar jammer or be able to [[cloak]] and evade detection by radar. |
+ | |||
+ | The Radar tower can also be morphed into a light scout plane, the [[Sparrow]], mainly used for early game scouting when the Airplane factory is not available. | ||
{{Navbox buildings}} | {{Navbox buildings}} |
Latest revision as of 22:19, 14 March 2020
The Radar Tower is an early warning system.
Radar Tower (staticradar) | |||||||||||||||
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Early Warning System | |||||||||||||||
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Stats | |||||||||||||||
Cost | 55 | ||||||||||||||
Hit Points | 80 | ||||||||||||||
Energy (E/s) | -0.8 | ||||||||||||||
Vision Radius (elmo) | 800 | ||||||||||||||
Abilities | |||||||||||||||
| |||||||||||||||
Weapons | |||||||||||||||
None |
Description
The Radar tower provides early warning of enemy units and their movements over a moderate distance at virtually no cost. It has a very small but steady energy cost and will automatically shut down if you run out of energy. Radar coverage is blocked by terrain such as mountains. Some units may carry a radar jammer or be able to cloak and evade detection by radar.
The Radar tower can also be morphed into a light scout plane, the Sparrow, mainly used for early game scouting when the Airplane factory is not available.