The Solar Collector is a basic, early-game source of energy in Zero-K.
|Solar Collector (energysolar)|
|Small Powerplant (+2)|
|Vision Radius (elmo)||273|
|Grid link range (elmo)||100|
Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.
Tactics and Strategy
Note that the Wind/Tidal Generator is always better than the Solar Collector in terms of power produced (see http://zero-k.info/Forum/Post/220234#220234 For the math). Thought the Solar Collector is far sturdier and can take far more punishment.