Solar Collector

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The Solar Collector is a basic, early-game source of energy in Zero-K.

Solar Collector (energysolar)
Small Powerplant (+2)
Solar Collector
Cost 70
Hit Points 600
Energy (E/s) 2
Vision Radius (elmo) 273
Grid link range (elmo) 100
Armored Form
Reduction (%) 66%


Solar Collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, Solar Collectors (solars ) will curl up into an armored form for 8 seconds, reducing incoming damage and offering excellent protection against raiders.

Tactics and Strategy

Solar Collectors are a safe and stable source of Energy in the early game. Build chains of solars between your mexes to set up Overdrive.

The Wind/Tidal Generator can be better than the Solar Collector in terms of power produced (see for the math), though the Solar Collector is far sturdier and can take far more punishment.