This thread is for feedback for the following campaign missions, initially released Sunday 12 November 2017:
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Happika: Unlocks Rover Assembly, Mason, Scorcher, Ripper, Ravager
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Cadentem: Unlocks Fencer, Badger
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Baosezu: Unlocks Impaler, Crasher, Dart
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Ganong: Unlocks Dominatrix
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Skokukur: Unlocks Puppy, Placeholder, NOT Jumpbot Factory
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Estann All: Unlocks Faraday, Thresher (turretaaflak)
Useful feedback you can give us includes:
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Did you experience any technical difficulties? (If so, it would be great to get infolog, screenshots if appropriate, etc.)
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What difficulty level did you play the mission on? (The options are Easy, Normal, Hard and Brutal.)
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How difficult did you find the mission? (On a scale of 1-10 or something.)
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Were the optional objectives all too easy? Too hard? (The aim is for each mission to have some easier and some harder ones.)
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What were your biggest challenges in completing the mission?
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Were the main objectives, optional objectives, and hints clear? Were they useful?
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How enjoyable was the mission? (On a scale of 1-10 or something.)
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Any other specific feedback about the mission.
Other Feedback Threads[Spoiler]
Known Technical Issues
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Planetwars-derived structures used in some missions (including previous weeks) may not appear correctly. This issue should now be fixed, let us know if it reoccurs.
+1 / -0
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Well im back and have done the new missions that i could (normal dif) Happika: the mission was fun and i wasnt punished for the few units i couldnt stop fun 8/10 dif 4/10 Cadentem: This mission was really good having alot of arti is fun fun 10/10 dif 5/10 (having an ai that helps you is very nice) Baosezu: Anoying mission i used the commander to build some defences hear he was under attack and then before i could look over he was dead fun 4/10 dif 7/10 Ganong: anoying i dont like that when you lose your capturers you lose everything you have got. fun 4/10 dif 8/10 Skokukur: Difficult mission because the ai reclaims alot and has allot of spiders fun 6/10 dif 6/10 Estann All: ....... i completed the mission (times 5 speed or something) had my commander next to the artifact didnt end the mission eventho i saw the mission complete screen and the the mission lost screen fun triggerd/10 dif 4/10
+1 / -0
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Did your commander die after the "mission complete" sign? AFAIK that still counts as a loss.
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I've played Happika now and I'll take back any comments about the campaign being easy.. I've finished it on brutal but as you can see I didn't make the 6 minute objective. That's some nice defenses you put in that base. I should've probably read the briefing and the "kill mex to win" objective.. Fun 10/10: Gatorz! Diff 5/7: porc allowed Planet Cadentem on the other hand just felt like a boring slugfest. Spam badgers and win. I suppose that was the idea of the mission though. Giving the AI more defenses or units doesn't change the difficulty. One possible way of making it harder/more interesting might be the addition of a superweapon that has to be destroyed before it is completed. Fun 1/5: felt like a team game Diff 1/10: Spam badgers, win. The only challenge is in the first 3 minutes where you should make sure not to get overrun.
+1 / -0
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Ganong: fun 15/10, diff 5/10. Bonus point: changes fun rating of all other missions by +1, difficulty by -1 I've played the "kill dantes" mission after taking Ganong. I've kept all the Dantes.
+1 / -0
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I suspect Estann All doesn't count mexes captured by domi, because I have 17 mexes and no bonus :( Also, in Baosezu when I captured the amph fac I could build some amph units but in the zombie mission, captured facs couldn't build anything.
+0 / -0
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Baosezu: Please, give me caretakers. I don't need impalers when I can have gators. Is there only one single optional mission giving me something as crucial as caretakers? It would be fine to have multiple ways of unlocking common units. Fun 3/5: Slaughtering robots! Diff 0/10: AI has no eco whatsoever and can be overrun with pretty much any unit on brutal Suggestions: Add annihilators and hardcore terraformed porc, so there's some use for impalers. Give the AI a few dantes, they are fun to kill with ravagers. Give the AI at least 2 singus for eco.
+0 / -0
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Just to check, you're playing the stable version? That was... not my experience of the Impaler mission, although it has changed over time so possibly my impressions are outdated. quote: I suspect Estann All doesn't count mexes captured by domi, because I have 17 mexes and no bonus :( |
Most optional objectives don't. In theory they could. quote: Also, in Baosezu when I captured the amph fac I could build some amph units but in the zombie mission, captured facs couldn't build anything. |
The zombie factories start as wrecks and become zombies. I guess different rules apply.
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I guess gaia doesn't have unlocks so you're not gaining access to them.
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Aquanim yes I'm using stable. Here's my replay. As you can see my attrition was mostly around 80%, with me just spamming units at the AI and slowly building up porc, then finishing it off after having stopped the duck incursions. If I didn't excess all that metal and spent just a little more time microing, this mission should've been doable with only slasher easily.
+0 / -0
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Estann All (Brutal): Who came up with this? I like the idea of replicators, but forcing me to fight through an AI and zombies in a short time frame while not losing any mexes is extremely annoying. I beat the mission in 8:50 with the required 16 mexes, but it took me two tries and I definitely don't want to do another one. My commander kept getting stuck because of the terraform, costing me at least 15 seconds. Diff 2/5: Micro your constructors to not forget any wreckages, make sure you don't get raided. Time limit is tight but doable. Fun 0/42: Extremely annoying micro.
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Skokukur (Brutal): Nice demonstration of exponential growth. Some extra wreckage would've been nice. Thanks to exponential growth I won after about 6 minutes. Diff 1/5: AI can't take the logarithm of my growth. Fun 3/5: Cute little puppies. Critique: I didn't get to kill the enemy commander because my puppies were growing so fast they killed all factories before I got to kill the commander. It should be my choice whether I want to end the mission already or go for the bonus objective.
+0 / -0
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The short missions are actually very fun. I like that the missions don't take long to complete.
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Ganong (Brutal): Nice introduction by capturing TheGBC base. Enemy keeps feeding more and more tanks, I don't even know what to do with all those tanks. And then even bigger tanks :o Diff 2/5: Need to do some basic dominatrix micro. Fun 5/5: All your base are belong to us! Now I'm sad I've already played all the other missions. I want some pet dantes too!
+0 / -0
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Bleh.. Perhaps Circuit could be made a little more resistant to Domi by making it retreat anything that is over 25% captured.
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Badger mission: the briefing says Crab Gud but the spider ally does not actually have a Crab. I thought this was related to Brutal but it seems to be the case on the lower difficulties as well. I'd propose adding an ally Crab on Normal.
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- Cadentem (Easy): [Spoiler]As others have said, using the Badgers en-masse makes the mission pretty easy if you micro them to focus-fire on the ground, keeping enemies from easily returning fire (though the Badgers weren't able to shoot at the Stingers on the high ground without moving into their range). In addition to that, I personally found the Fencers to be useful not only for defense, but also for setting up a blockade, and besieging enemy positions. While my Badgers were clearing out the southern path (opening a path for my ally's spiders to scale the southern cliff and destroy one of the enemy bases), I was positioning my Fencers just outside of range of enemy defenses, picking them off from afar. (However, the Pickets and Stingers still outranged the Fencers, so I opted to use them to block off the northwestern areas.)
+0 / -0
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Baosezu (Easy): [Spoiler]This was kind of a boring mission, as it would've simply involved protecting the Impalers with Crashers, and using Darts to identify enemy structures that show up on radar, all while protecting your mexes and radars with Razors. Instead, however, I decided to use stealthed units to identify enemy structures in a safer manner, starting with my cloaked Commander, then building a Cloakbot Factory, which created a couple Conjurers to help with scouting, then finally, I decided to go spam Phantoms, since they can shoot while remaining cloaked. I ended up capturing 30 mexes with maybe a minute to spare (out of the 9-minute timeline). Plus, I built way more Crashers than I needed to protect my Impalers. (The Phantoms didn't need them, since they were cloaked.) Skokukur (Easy): [Spoiler]Since the Jumpbot factory's build options were so limited at the time, I decided to build a Rover Assembly, so that I could build loads of Fencers to support the handful of Placeholders (and maybe a Shieldbot Factory, so that I could support the Fencers with Outlaws). However, once I had amassed 100 Puppies in less than 4 minutes (which wasn't difficult, as the battlefield was littered with scrap, and as I continuously paused the game to issue out new orders), completing the objective of destroying an enemy factory within 6 minutes wasn't difficult either. In fact, I might've destroyed all of the enemy's factories with just the Puppies. I didn't manage to find the commander before I finished the mission, but I doubt it'd be too hard for me to do so whenever I return to this mission, and repeat this strategy.
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In Estann All, having converted Extractors (with mass Dominatrixes) does not seem to count towards the 16 required ones :/
+1 / -0
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In general I think captured units tend not to count towards objectives. (The main exception is the Dominatrix mission itself.) Perhaps that could change.
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