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Campaign Feedback - Tanks, Fusion, Terraform and Dante

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This thread is for feedback for the following campaign missions, initially released Sunday 26 November 2017:
  • Voholon Delta: Unlocks Minotaur, Emissary, Ettin
  • Aspiris: Unlocks Tank Foundry, Welder, Ogre, Blitz
  • Musashi: Unlocks Kodachi
  • Nanskar: Unlocks Cyclops, Tremor
  • Gemmia: Unlocks Advanced Radar, Fusion Reactor
  • Kirdipan: Unlocks Dirtbag, Terraform
  • Vis Ragstrom: Unlocks Strider Hub, Dante

Useful feedback you can give us includes:
  • Did you experience any technical difficulties? (If so, it would be great to get infolog, screenshots if appropriate, etc.)
  • What difficulty level did you play the mission on? (The options are Easy, Normal, Hard and Brutal.)
  • How difficult did you find the mission? (On a scale of 1-10 or something.)
  • Were the optional objectives all too easy? Too hard? (The aim is for each mission to have some easier and some harder ones.)
  • What were your biggest challenges in completing the mission?
  • Were the main objectives, optional objectives, and hints clear? Were they useful?
  • How enjoyable was the mission? (On a scale of 1-10 or something.)
  • Any other specific feedback about the mission.

Other Feedback Threads


[Spoiler]
+0 / -0


7 years ago
Dirtbag description has "they to terraform" missing a try?
+0 / -0
The dirtbag mission was annoyingly easy to fail in the last step - i got stuck on my terraformed bridge with the Stardust shooting on me, unable to both retreat and to terraform a defense in time. But it was kind of fun.

Widows in the Cyclops mission killed me three times. That's, like, awesome.

I played the Lance mission after obtaining terraform. That made building the Geo bonus objective much easier (though the spiders then killed it anyway).

My boi was doing too much lifting by the time i got to Aspiris. I built no tanks, walked straight to the warp gate, and melted it with my heatray. I'm not even sure what a cloakybot opponent can do to oppose this; cloaks have extremely crappy antiheavy options, especially such that work on cloakable regenerating lightning-bruisers. Perhaps on higher difficulty levels the AI should be able to also build WIdows, by getting a spider fac. Or a Fantomas could do; but that will make losing less than 5 tanks also quite difficult without fac switching into losable units.

This was all on hard.
+1 / -0
quote:
Widows in the Cyclops mission killed me three times. That's, like, awesome.


<3 AI

quote:
I'm not even sure what a cloakybot opponent can do to oppose this; cloaks have extremely crappy antiheavy options, especially such that work on cloakable regenerating lightning-bruisers.


Giving the AI access to fleas can help (scouting), or perhaps a Krow. To be honest though, humans struggle to deal with well controlled trollcom so its probably a bit far expecting the AI to manage.
+0 / -0
quote:
Giving the AI access to fleas can help (scouting), or perhaps a Krow. To be honest though, humans struggle to deal with well controlled trollcom so its probably a bit far expecting the AI to manage.

The Widows work well enough.

Another option is not to buff AI's anti-trollcom weapons, but to nerf the trollcom. I love being able to use cunning tricks with cloak and stuff to win missions in ways that were probably unplanned, but none of that requires tech higher than level 4 (the dual-wield tier), really.

Meanwhile, a few Knights and scouting Fleas are much more menacing to a level 4 commander than they are to a level 6.

+0 / -0

7 years ago
Solution: In every battle give the AI a com equal in power to the player's
+0 / -0
quote:
Solution: In every battle give the AI a com equal in power to the player's

This does very little to stop the trollcom from roflstomping the AI's economy and production, as well as the objectives.

In the mission i've used as an example here, Aspiris, i didn't have to fight the enemy commander, nor did i bother blowing up the factory.

I used pretty much the same approach in the Cyclops mission, avoiding confrontation with commander and sneaking past most of the porc to kill factory and fusions, to then kill commander with the Cyclopses. However, this worked only on fourth attempt because i had to actually learn to counterplay using cloak and relocation against the Widows.
+0 / -0

7 years ago
Fair enough.

Solution: Abolish com starting upgrades
+0 / -0


7 years ago
Perhaps just abolish the cloaking module for the commander in the campaign..
+0 / -0


7 years ago
Cloaking module is fun. Don't remove fun plz. If anything, more wacky modules could exist in campaign. Jump module, domi gun module, etc.
+1 / -0

7 years ago
quote:
Another option is not to buff AI's anti-trollcom weapons, but to nerf the trollcom. I love being able to use cunning tricks with cloak and stuff to win missions in ways that were probably unplanned, but none of that requires tech higher than level 4 (the dual-wield tier), really.

Meanwhile, a few Knights and scouting Fleas are much more menacing to a level 4 commander than they are to a level 6.

Given how many different ways there are of getting to any given mission this seems like a reasonable idea.
+0 / -0
7 years ago
Musashi, the race to get my Kodachi. Normal difficulty, or I think that's what it is. I can be called a novice, more or less.

Round 1: Wait, was I supposed to actually read that title screen? Who does that? How do I get it back? Poking around, killed the mexes, didn't kill the factories. Interesting.

Round 2: This is fun! Bring on the next round!

Round 3: I thought I was playing on normal difficulty. The "bonuses" (Dirtbags) just don't spawn fast enough. My kodachis fire one shot for every fifty that get fired at them, and they can't outrun any pursuers. Oh, and they are few and extremely fragile. Forget not losing 40 kodachis, 400 is probably more like it.

Minibosses: Those things are going down. Yeah, as soon I can shake the nasties spawning at me left and right. OK, done. That was much easier than round 3.

Round 4: Are you kidding me? Did the difficulty just get bumped to brutal or a few levels above that? Wasn't I supposed to be playing on normal? Abandoned after many tries.

Yes, I'm that bad at micromanagement. Still, it feels like the remaining levels are of penultimate difficulty. The fun curve goes from very high at the beginning to below zero closer to the end. Of course, I'm probably just missing something. Please point me to it.
+0 / -0
FIrankFFC
7 years ago
The daggers are really evil. Pray that factory locks spawn. I guess if its needed you could pause the game to issue orders to help too.
+0 / -0


7 years ago
Kodachi Rally should probably be optional (no unlocks that can't be gotten elsewhere etc.)

I also ought to make it actually respect the difficulty setting.
+0 / -0
Respecting difficulty would be good. I don't recall whether I have beaten it without pausing, but I have not beaten it without pausing recently. It only unlocks Kodachi and a module so I think it would be fine if it supported difficulty levels.
+0 / -0
Terraform mission: the Stardust nanoframes deep in enemy territory look very out of place on first glance. I assumed they were a bug in the config but on closer inspection they seemed conveniently placed above enemy turrets so I assume they exist for that purpose (though I managed to do brutal + all bonus without them). I hope most people won't immediately assume bug though I'd propose considering mentioning them in the briefing ("[stardust.png] Our previous attempts have left some unfinished turrets, they might be of use if we reach them!").
+0 / -0


7 years ago
Vis Ragstrom is not using newest version of Otago
+0 / -0

7 years ago
I noticed that, will fix in next stable.
+0 / -0

7 years ago
I have no idea how you are meant to do the terraform mission. I went around the edge of the map, along the top then down, just terraforming walls the whole way. At the very end, when you cross the water, there are Ducks EVERYWHERE. So I terraformed a land bridge to avoid them, but they kept crowding around me and riding the terraform up. It was really laborious and dirtbags are useless for this section.

Terraforming the ramps is fun, (As long as you can figure out the ramp command, it starting with an order to build one is great since it shows it's at least possible) and blocking off the turrets is alright, but I've no idea how you're meant to elegantly beat the units, the way I finally did it seemed really messy. How are you meant to, and how do other players do it?
+0 / -0

6 years ago
On replaying Vis ragstrom to help someone it got oddly easy. Super easy when using my now unlocked gunship plant. Won in 2:37 seconds. Probably have more aa if thats something you want to prevent
+0 / -0
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