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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.14.5.1
Engine version: 2025.06.21
Battle ID: 2430921
Started: 2 days ago
Duration: 20 minutes
Players: 22
Bots: False
Mission: False
Rating: Casual
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This match is a great example of how bad it is to be a back row E player. Back row E is always bad, in every scenario and should never be done. Period.

East lost both geos, twice, to odin runs. West kept both mohogeos all game. East simply gridded back and made mild E over time. West rushed singu that never got time to pay itself back. East's metal economic value deficit was accounted for in army, which didn't even trade well, and map control. Mild E applied to all mexes gridded overtook east's 2x mohogeos and singu about half way through the game.

Rushing E sucks and it makes your team lose. Make units. Link mexes with solars / wind gens and win. Rush singu and lose.

Make singu after the front settled and your side is ahead by enough to squeeze extra E for overdrive, capitalizing on your lead. Blindly rushing E is just a really vulnerable position.
+0 / -0

2 days ago
There are some weird stats on this one.

- West's energy seemed to only seemed to be higher than East's after about 6 minutes. Overdrive income peaked soon after. I am thinking that a significant amount of resources must have been invested in unfinished structures.
- Attrition wasn't too far off equal.

I agree, I don't think significant energy is viable until the front is mostly settled. I think it also costs if it is only one player doing this as the metal is not invested for the time taken to buy to buy the singu.
+0 / -0
2 days ago
I think Fields of Isis just isn't a map to rush a singu on instead. You'd much rather see a singu rush on maps like Ditched or Stormsiege than one here. It's claustrophobic and low on metal.
+0 / -0

2 days ago
I don't think it works anywhere.

There is absolutely a way by which a side can overextend and not be able to keep the expansions they try to colonize early, but we're far from that. What's happening is players rush straight for singu, place down pylons first when there is 0% overdrive because the team consumes as much E as they produce and then go for a singu while the front recedes, and recedes, and recedes and by the time the singu is up, the team controls so few mexes that the opponent is matching them in OD with just solars and wind gens.
+0 / -0