Loading...
  OR  Zero-K Name:    Password:   

Campaign Feedback - Rovers, Faraday and Puppy

15 posts, 388 views
Post comment
Filter:    Player:  
sort


AUrankAquanim
10 days ago
(edited 2 days ago)



This thread is for feedback for the following campaign missions, initially released Sunday 12 November 2017:
  • Happika: Unlocks Rover Assembly, Mason, Scorcher, Ripper, Ravager
  • Cadentem: Unlocks Fencer, Badger
  • Baosezu: Unlocks Impaler, Crasher, Dart
  • Ganong: Unlocks Dominatrix
  • Skokukur: Unlocks Puppy, Placeholder, NOT Jumpbot Factory
  • Estann All: Unlocks Faraday, Thresher (turretaaflak)

Useful feedback you can give us includes:
  • Did you experience any technical difficulties? (If so, it would be great to get infolog, screenshots if appropriate, etc.)
  • What difficulty level did you play the mission on? (The options are Easy, Normal, Hard and Brutal.)
  • How difficult did you find the mission? (On a scale of 1-10 or something.)
  • Were the optional objectives all too easy? Too hard? (The aim is for each mission to have some easier and some harder ones.)
  • What were your biggest challenges in completing the mission?
  • Were the main objectives, optional objectives, and hints clear? Were they useful?
  • How enjoyable was the mission? (On a scale of 1-10 or something.)
  • Any other specific feedback about the mission.

Other Feedback Threads


[Spoiler]

Known Technical Issues


  • Planetwars-derived structures used in some missions (including previous weeks) may not appear correctly. This issue will be fixed by next stable.

+1 / -0

NLrankkoenradar
9 days ago
(edited 9 days ago)

Well im back and have done the new missions that i could (normal dif)

Happika: the mission was fun and i wasnt punished for the few units i couldnt stop fun 8/10 dif 4/10

Cadentem: This mission was really good having alot of arti is fun fun 10/10 dif 5/10 (having an ai that helps you is very nice)

Baosezu: Anoying mission i used the commander to build some defences hear he was under attack and then before i could look over he was dead fun 4/10 dif 7/10

Ganong: anoying i dont like that when you lose your capturers you lose everything you have got. fun 4/10 dif 8/10

Skokukur: Difficult mission because the ai reclaims alot and has allot of spiders fun 6/10 dif 6/10

Estann All: ....... i completed the mission (times 5 speed or something) had my commander next to the artifact didnt end the mission eventho i saw the mission complete screen and the the mission lost screen fun triggerd/10 dif 4/10
+1 / -0


AUrankAquanim
9 days ago
Did your commander die after the "mission complete" sign? AFAIK that still counts as a loss.
+0 / -0



CHrankAdminDeinFreund
9 days ago
(edited 9 days ago)

I've played Happika now and I'll take back any comments about the campaign being easy..



I've finished it on brutal but as you can see I didn't make the 6 minute objective. That's some nice defenses you put in that base. I should've probably read the briefing and the "kill mex to win" objective..

Fun 10/10: Gatorz!
Diff 5/7: porc allowed


Planet Cadentem on the other hand just felt like a boring slugfest. Spam badgers and win. I suppose that was the idea of the mission though. Giving the AI more defenses or units doesn't change the difficulty. One possible way of making it harder/more interesting might be the addition of a superweapon that has to be destroyed before it is completed.

Fun 1/5: felt like a team game
Diff 1/10: Spam badgers, win. The only challenge is in the first 3 minutes where you should make sure not to get overrun.
+1 / -0


NOrankAdminAnarchid
8 days ago
Ganong: fun 15/10, diff 5/10.
Bonus point: changes fun rating of all other missions by +1, difficulty by -1

I've played the "kill dantes" mission after taking Ganong. I've kept all the Dantes.
+1 / -0


ILrankAdminhokomoko
8 days ago
(edited 8 days ago)

I suspect Estann All doesn't count mexes captured by domi, because I have 17 mexes and no bonus :(

Also, in Baosezu when I captured the amph fac I could build some amph units but in the zombie mission, captured facs couldn't build anything.
+0 / -0



CHrankAdminDeinFreund
8 days ago
(edited 8 days ago)

Baosezu:

Please, give me caretakers. I don't need impalers when I can have gators. Is there only one single optional mission giving me something as crucial as caretakers? It would be fine to have multiple ways of unlocking common units.

Fun 3/5: Slaughtering robots!
Diff 0/10: AI has no eco whatsoever and can be overrun with pretty much any unit on brutal

Suggestions: Add annihilators and hardcore terraformed porc, so there's some use for impalers. Give the AI a few dantes, they are fun to kill with ravagers. Give the AI at least 2 singus for eco.
+0 / -0


AUrankAquanim
8 days ago
(edited 8 days ago)

Just to check, you're playing the stable version? That was... not my experience of the Impaler mission, although it has changed over time so possibly my impressions are outdated.

quote:
I suspect Estann All doesn't count mexes captured by domi, because I have 17 mexes and no bonus :(

Most optional objectives don't. In theory they could.

quote:
Also, in Baosezu when I captured the amph fac I could build some amph units but in the zombie mission, captured facs couldn't build anything.

The zombie factories start as wrecks and become zombies. I guess different rules apply.
+0 / -0




AUrankAdminGoogleFrog
8 days ago
I guess gaia doesn't have unlocks so you're not gaining access to them.
+0 / -0



CHrankAdminDeinFreund
8 days ago
(edited 8 days ago)

AUrankAquanim yes I'm using stable. Here's my replay.

As you can see my attrition was mostly around 80%, with me just spamming units at the AI and slowly building up porc, then finishing it off after having stopped the duck incursions.

If I didn't excess all that metal and spent just a little more time microing, this mission should've been doable with only slasher easily.
+0 / -0



CHrankAdminDeinFreund
7 days ago
(edited 7 days ago)

Estann All (Brutal):
Who came up with this? I like the idea of replicators, but forcing me to fight through an AI and zombies in a short time frame while not losing any mexes is extremely annoying. I beat the mission in 8:50 with the required 16 mexes, but it took me two tries and I definitely don't want to do another one.

My commander kept getting stuck because of the terraform, costing me at least 15 seconds.

Diff 2/5: Micro your constructors to not forget any wreckages, make sure you don't get raided. Time limit is tight but doable.
Fun 0/42: Extremely annoying micro.
+0 / -0



CHrankAdminDeinFreund
7 days ago
(edited 7 days ago)

Skokukur (Brutal):

Nice demonstration of exponential growth. Some extra wreckage would've been nice. Thanks to exponential growth I won after about 6 minutes.

Diff 1/5: AI can't take the logarithm of my growth.
Fun 3/5: Cute little puppies.

Critique: I didn't get to kill the enemy commander because my puppies were growing so fast they killed all factories before I got to kill the commander. It should be my choice whether I want to end the mission already or go for the bonus objective.
+0 / -0



GBrank[GBC]1v0ry_k1ng
7 days ago
The short missions are actually very fun. I like that the missions don't take long to complete.
+0 / -0



CHrankAdminDeinFreund
7 days ago
(edited 7 days ago)

Ganong (Brutal):

Nice introduction by capturing TheGBC base. Enemy keeps feeding more and more tanks, I don't even know what to do with all those tanks. And then even bigger tanks :o

Diff 2/5: Need to do some basic dominatrix micro.
Fun 5/5: All your base are belong to us!

Now I'm sad I've already played all the other missions. I want some pet dantes too!
+0 / -0



GBrank[GBC]1v0ry_k1ng
6 days ago
Bleh.. Perhaps Circuit could be made a little more resistant to Domi by making it retreat anything that is over 25% captured.
+0 / -0